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authorCarl Hetherington <cth@carlh.net>2018-08-13 17:37:52 +0100
committerCarl Hetherington <cth@carlh.net>2018-08-14 00:05:06 +0100
commit1fe6bd7f8ba059322b8357b2210f0fd590567ce2 (patch)
tree2c76fbf24b9b520f94f741040f11dc920d3bab91 /src/lib/playlist.cc
parentf30ad4dec0a3fa5f1770fba93106a3e8910d66ba (diff)
More fixes for errors / crashes / misbehaviour with content changes
and the butler. Here we signal both before and after a change in content. Before, the player disables itself so that any pass()/seek() will be no-ops. After, the player rebuilds its pieces and the butler re-seeks to get back to where it was before the change.
Diffstat (limited to 'src/lib/playlist.cc')
-rw-r--r--src/lib/playlist.cc16
1 files changed, 15 insertions, 1 deletions
diff --git a/src/lib/playlist.cc b/src/lib/playlist.cc
index c830e5e1e..1bb0ad0d6 100644
--- a/src/lib/playlist.cc
+++ b/src/lib/playlist.cc
@@ -65,6 +65,18 @@ Playlist::~Playlist ()
}
void
+Playlist::content_may_change ()
+{
+ ContentMayChange ();
+}
+
+void
+Playlist::content_not_changed ()
+{
+ ContentNotChanged ();
+}
+
+void
Playlist::content_changed (weak_ptr<Content> content, int property, bool frequent)
{
if (
@@ -350,7 +362,9 @@ Playlist::reconnect ()
_content_connections.clear ();
BOOST_FOREACH (shared_ptr<Content> i, _content) {
- _content_connections.push_back (i->Changed.connect (bind (&Playlist::content_changed, this, _1, _2, _3)));
+ _content_connections.push_back (i->MayChange.connect(boost::bind(&Playlist::content_may_change, this)));
+ _content_connections.push_back (i->Changed.connect(boost::bind(&Playlist::content_changed, this, _1, _2, _3)));
+ _content_connections.push_back (i->NotChanged.connect(boost::bind(&Playlist::content_not_changed, this)));
}
}