diff options
| author | Carl Hetherington <cth@carlh.net> | 2023-09-24 00:34:15 +0200 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2023-10-18 13:46:37 +0200 |
| commit | 2ed3dadd6287859551fcbeaf85e09b0b3f1e8ff5 (patch) | |
| tree | 142f404f660cd794083a6db2ad8fae2f93819f5e /src/lib/scope_guard.h | |
| parent | 574b2871b30cc87dbf1bef1e784ec185ff8e19e6 (diff) | |
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes. Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
Diffstat (limited to 'src/lib/scope_guard.h')
| -rw-r--r-- | src/lib/scope_guard.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/lib/scope_guard.h b/src/lib/scope_guard.h index ac60f9fea..e0d1e81fc 100644 --- a/src/lib/scope_guard.h +++ b/src/lib/scope_guard.h @@ -45,11 +45,19 @@ public: ~ScopeGuard () { - _function(); + if (!_cancelled) { + _function(); + } + } + + void cancel() + { + _cancelled = true; } private: std::function<void()> _function; + bool _cancelled = false; }; |
