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authorCarl Hetherington <cth@carlh.net>2022-06-01 13:03:38 +0200
committerCarl Hetherington <cth@carlh.net>2022-06-07 17:01:06 +0200
commit5a820bb8fae34591be5ac6d19a73461b9dab532a (patch)
tree098e2dc959b6df0fefa62b2976976afc9f81b96b /src/lib/text_content.h
parent9a7b67aee32a40539f29bc2d7017edd4a4f65f11 (diff)
Rearrange subtitle font management.
With this change each subtitle coming out of the player has a reference to a dcpomatic::Font that belongs to the TextContent. This hopefully solves a few problems which all basically stemmed from the fact that previously the decoders/player were deciding what the font ID in the output DCP would be - they can't do that properly.
Diffstat (limited to 'src/lib/text_content.h')
-rw-r--r--src/lib/text_content.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/lib/text_content.h b/src/lib/text_content.h
index 66bedecf5..f46b6c6d0 100644
--- a/src/lib/text_content.h
+++ b/src/lib/text_content.h
@@ -77,6 +77,7 @@ public:
void take_settings_from (std::shared_ptr<const TextContent> c);
void add_font (std::shared_ptr<dcpomatic::Font> font);
+ std::shared_ptr<dcpomatic::Font> get_font(std::string id) const;
void set_use (bool);
void set_burn (bool);