diff options
| author | Carl Hetherington <cth@carlh.net> | 2023-09-24 00:34:15 +0200 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2023-12-16 02:07:38 +0100 |
| commit | 0cd87b0438427c02fec78c819adec96b05416d80 (patch) | |
| tree | b4649bdc221672095304e9abd5a9dc5e27bb3334 /src/lib/transcode_job.h | |
| parent | 301fd6b621d8ca44e27862ee4e5dc5b15597538b (diff) | |
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes. Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
Diffstat (limited to 'src/lib/transcode_job.h')
| -rw-r--r-- | src/lib/transcode_job.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/lib/transcode_job.h b/src/lib/transcode_job.h index 794cf7016..35870231d 100644 --- a/src/lib/transcode_job.h +++ b/src/lib/transcode_job.h @@ -37,6 +37,8 @@ class Encoder; +struct frames_not_lost_when_threads_disappear; + /** @class TranscodeJob * @brief A job which transcodes a Film to another format. @@ -66,6 +68,8 @@ public: void set_encoder (std::shared_ptr<Encoder> t); private: + friend struct ::frames_not_lost_when_threads_disappear; + virtual void post_transcode () {} float frames_per_second() const; |
