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authorCarl Hetherington <cth@carlh.net>2023-09-24 00:34:15 +0200
committerCarl Hetherington <cth@carlh.net>2023-12-16 02:07:38 +0100
commit0cd87b0438427c02fec78c819adec96b05416d80 (patch)
treeb4649bdc221672095304e9abd5a9dc5e27bb3334 /src/lib/transcode_job.h
parent301fd6b621d8ca44e27862ee4e5dc5b15597538b (diff)
Rearrange encoder threading.
Soon we'll add a new encoder type, and the existing structure was already creaking a bit at the seams while handling local and remote encodes. Here we split out an encoder thread and introduce the concept of a "sync" thread (which blocks while the encoding is happening). Later we'll have another type which submits the encode request to a GPU and receives the reply back later.
Diffstat (limited to 'src/lib/transcode_job.h')
-rw-r--r--src/lib/transcode_job.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/lib/transcode_job.h b/src/lib/transcode_job.h
index 794cf7016..35870231d 100644
--- a/src/lib/transcode_job.h
+++ b/src/lib/transcode_job.h
@@ -37,6 +37,8 @@
class Encoder;
+struct frames_not_lost_when_threads_disappear;
+
/** @class TranscodeJob
* @brief A job which transcodes a Film to another format.
@@ -66,6 +68,8 @@ public:
void set_encoder (std::shared_ptr<Encoder> t);
private:
+ friend struct ::frames_not_lost_when_threads_disappear;
+
virtual void post_transcode () {}
float frames_per_second() const;