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authorCarl Hetherington <cth@carlh.net>2016-06-14 15:07:58 +0100
committerCarl Hetherington <cth@carlh.net>2016-06-14 15:07:58 +0100
commit0b6f2d7b04819711228ed5fbc5d299b58cef997e (patch)
tree6acc37024cadbcc50755e8cc7c5075749893e231 /src/lib/transcoder.h
parent2a72bebc04cc5d0b34c81840f10bd1387955a7a4 (diff)
Clean up of 3D->2D conversion.
It makes slightly more sense to discard 2D in the Transcoder rather than the Encoder. Unfortunately this requires quite invasive changes, mainly to remove Encoder::_position and instead derive this information from the PlayerVideo that is being handled. This is also nicer than before, I think. A notable change is that in player.cc; using time rather than content_video_to_dcp(). This means we are assuming that the decoder returns video at the time we ask it to, rather than checking what it has returned. I can't think of a problem with this (yet).
Diffstat (limited to 'src/lib/transcoder.h')
-rw-r--r--src/lib/transcoder.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lib/transcoder.h b/src/lib/transcoder.h
index 4256a5c91..14f363661 100644
--- a/src/lib/transcoder.h
+++ b/src/lib/transcoder.h
@@ -36,7 +36,7 @@ public:
void go ();
float current_encoding_rate () const;
- int video_frames_out () const;
+ int video_frames_enqueued () const;
/** @return true if we are in the process of calling Encoder::process_end */
bool finishing () const {