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authorCarl Hetherington <cth@carlh.net>2016-07-05 09:49:00 +0100
committerCarl Hetherington <cth@carlh.net>2016-07-08 01:50:29 +0100
commitd4014e6e3de7cdf8168a82621cf6a5a6d47379c8 (patch)
treed7cbc48961c7e1becd89b0ed60cc0f50ee6723c7 /src/lib/wscript
parentcb157d1480cc4cc15cab0c17bf9eaf4d81394d31 (diff)
Fix excessive seeking with negative audio delay.
Before this commit, an audio delay of -110ms on a test project would result in a seek on every video and audio fetch. This commit does two things to fix that: 1. Don't discard audio data that arrives with a timestamp before the last seek time. In the case that we are fixing we had the following sequence: - video seeks to some frame F - this causes audio data to arrive a little before F - this audio data is discarded - and audio get happens just after F - the audio code thinks it must seek rather than just pass()ing since it has no data If we keep the audio data from before the seek our _decoded will be much closer to the audio request, so a pass() is more likely to happen. 2. Extend the length of time that we will happily pass() for rather than seeking when looking for audio data. Seeking is really bad so we can tolerate quite long times here. The sensible length of this value should probably be investigated as the one in this commit is a finger-in-the-air guess.
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