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authorCarl Hetherington <cth@carlh.net>2014-06-09 23:56:33 +0100
committerCarl Hetherington <cth@carlh.net>2014-06-09 23:56:33 +0100
commit93c996b302589dee7d43d990f3650d636345a545 (patch)
tree976732dc7774b8b4ae5a3f2490bc4a6259d2892b /src/wx/audio_panel.h
parent7e690d21278df14b113f3602cbbd43f6214fd614 (diff)
Use a SpinCtrlDouble for audio gain, and change its representation
from float to double. Requested-by: Mattias Mattsson
Diffstat (limited to 'src/wx/audio_panel.h')
-rw-r--r--src/wx/audio_panel.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/wx/audio_panel.h b/src/wx/audio_panel.h
index f1b932e7c..2ba5a9ffc 100644
--- a/src/wx/audio_panel.h
+++ b/src/wx/audio_panel.h
@@ -21,7 +21,7 @@
#include "film_editor_panel.h"
#include "content_widget.h"
-class wxSpinCtrl;
+class wxSpinCtrlDouble;
class wxButton;
class wxChoice;
class wxStaticText;
@@ -44,7 +44,7 @@ private:
void mapping_changed (AudioMapping);
void setup_stream_description ();
- ContentSpinCtrl<AudioContent>* _gain;
+ ContentSpinCtrlDouble<AudioContent>* _gain;
wxButton* _gain_calculate_button;
wxButton* _show;
ContentSpinCtrl<AudioContent>* _delay;