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| author | Carl Hetherington <cth@carlh.net> | 2015-06-16 17:01:32 +0100 |
|---|---|---|
| committer | Carl Hetherington <cth@carlh.net> | 2015-06-16 17:01:32 +0100 |
| commit | d71b3fffa09263a2116b3f91981c1999b4ae873c (patch) | |
| tree | dbfe582e07062418fc0e48ce3b31a78a5cbd8922 /src/wx/dcp_panel.h | |
| parent | 5dce250808e2371fdbd3e2f21511e789454b788f (diff) | |
Prevent selection of too few DCP channels (#611).
This makes Film::audio_channels() return a minimum of any active
processor's output channel count, even if fewer DCP channels have
been selected. It may have been neater code-wise to make Player cope
if such a setting is made, but it would probably confuse people
if we don't auto-fix it (like this commit does).
Diffstat (limited to 'src/wx/dcp_panel.h')
| -rw-r--r-- | src/wx/dcp_panel.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/wx/dcp_panel.h b/src/wx/dcp_panel.h index 3179ad73a..ab4e7f1d3 100644 --- a/src/wx/dcp_panel.h +++ b/src/wx/dcp_panel.h @@ -76,6 +76,7 @@ private: void setup_frame_rate_widget (); void setup_container (); void setup_dcp_name (); + void setup_audio_channels_choice (); wxPanel* make_general_panel (); wxPanel* make_video_panel (); |
