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authorCarl Hetherington <cth@carlh.net>2019-07-02 01:32:54 +0100
committerCarl Hetherington <cth@carlh.net>2019-07-02 01:32:54 +0100
commite6c828cbd577239e7c8e4c532161084a33843a0f (patch)
tree2290dcdc341e47bcec5ed9f364be9f457b7bf3c0 /src/wx/gain_calculator_dialog.cc
parent8c0414a0dec9f444a80fc30c7be3bc82188446d4 (diff)
Add support for Datasat AP2x and USL sound processors when converting
fader position to gain. Stop storing a chosen processor in config; instead, get the user to choose the processor when calculating gains.
Diffstat (limited to 'src/wx/gain_calculator_dialog.cc')
-rw-r--r--src/wx/gain_calculator_dialog.cc36
1 files changed, 21 insertions, 15 deletions
diff --git a/src/wx/gain_calculator_dialog.cc b/src/wx/gain_calculator_dialog.cc
index 8818aee9e..701856610 100644
--- a/src/wx/gain_calculator_dialog.cc
+++ b/src/wx/gain_calculator_dialog.cc
@@ -1,5 +1,5 @@
/*
- Copyright (C) 2012-2016 Carl Hetherington <cth@carlh.net>
+ Copyright (C) 2012-2019 Carl Hetherington <cth@carlh.net>
This file is part of DCP-o-matic.
@@ -21,35 +21,41 @@
#include "gain_calculator_dialog.h"
#include "wx_util.h"
#include "lib/util.h"
+#include "lib/cinema_sound_processor.h"
+
+using boost::optional;
GainCalculatorDialog::GainCalculatorDialog (wxWindow* parent)
: TableDialog (parent, _("Gain Calculator"), 2, 1, true)
{
+ add (_("Sound processor"), true);
+ _processor = add (new wxChoice(this, wxID_ANY));
+
add (_("I want to play this back at fader"), true);
_wanted = add (new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC)));
add (_("But I have to use fader"), true);
_actual = add (new wxTextCtrl (this, wxID_ANY, wxT (""), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator (wxFILTER_NUMERIC)));
- layout ();
-}
-
-float
-GainCalculatorDialog::wanted_fader () const
-{
- if (_wanted->GetValue().IsEmpty()) {
- return 0;
+ BOOST_FOREACH (CinemaSoundProcessor const * i, CinemaSoundProcessor::all()) {
+ _processor->Append (std_to_wx(i->name()));
}
- return relaxed_string_to_float (wx_to_std (_wanted->GetValue ()));
+ _processor->SetSelection (0);
+
+ layout ();
}
-float
-GainCalculatorDialog::actual_fader () const
+optional<float>
+GainCalculatorDialog::db_change () const
{
- if (_actual->GetValue().IsEmpty()) {
- return 0;
+ if (_wanted->GetValue().IsEmpty() || _actual->GetValue().IsEmpty()) {
+ return optional<float>();
}
- return relaxed_string_to_float (wx_to_std (_actual->GetValue ()));
+ return CinemaSoundProcessor::from_index(
+ _processor->GetSelection())->db_for_fader_change(
+ relaxed_string_to_float(wx_to_std(_wanted->GetValue())),
+ relaxed_string_to_float(wx_to_std(_actual->GetValue()))
+ );
}