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authorCarl Hetherington <cth@carlh.net>2025-04-19 23:30:46 +0200
committerCarl Hetherington <cth@carlh.net>2025-04-20 21:18:19 +0200
commitd921f2dae281aa6a787e693aea9d6446b6122295 (patch)
tree07697d11e884d6ea0968f026ef4efbafec8646c9 /src/wx/gl_video_view.cc
parentd618ea99fcf29a1d7384819eb92e865ea69fd3a2 (diff)
Move some more GL setup into GLView.
Diffstat (limited to 'src/wx/gl_video_view.cc')
-rw-r--r--src/wx/gl_video_view.cc30
1 files changed, 1 insertions, 29 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc
index dc3846e80..c24736570 100644
--- a/src/wx/gl_video_view.cc
+++ b/src/wx/gl_video_view.cc
@@ -119,15 +119,7 @@ GLVideoView::check_for_butler_errors()
void
GLVideoView::update()
{
- if (!_canvas->IsShownOnScreen()) {
- return;
- }
-
- /* It appears important to do this from the GUI thread; if we do it from the GL thread
- * on Linux we get strange failures to create the context for any version of GL higher
- * than 3.2.
- */
- ensure_context();
+ GLView::update();
#ifdef DCPOMATIC_OSX
/* macOS gives errors if we don't do this (and therefore [NSOpenGLContext setView:]) from the main thread */
@@ -136,12 +128,6 @@ GLVideoView::update()
_setup_shaders_done = true;
}
#endif
-
- start_thread_if_required();
-
- request_one_shot();
-
- rethrow();
}
@@ -292,20 +278,6 @@ enum class FragmentType
};
-void
-GLVideoView::ensure_context()
-{
- if (!_context) {
- wxGLContextAttrs attrs;
- attrs.PlatformDefaults().CoreProfile().OGLVersion(4, 1).EndList();
- _context = new wxGLContext(_canvas, nullptr, &attrs);
- if (!_context->IsOK()) {
- boost::throw_exception(GLError("Making GL context", -1));
- }
- }
-}
-
-
/* Offset and number of indices for the things in the indices array below */
static constexpr int indices_video_texture_offset = 0;
static constexpr int indices_video_texture_number = 6;