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authorCarl Hetherington <cth@carlh.net>2022-08-12 16:18:02 +0200
committerCarl Hetherington <cth@carlh.net>2022-08-12 16:18:24 +0200
commit6f5dfca48413625f734a3a169ff1b0a152ead7b1 (patch)
tree61b07a1b9033ab13d883091fc2dd6161665d1f06 /src
parent3f9732bc53e655aa0b4d6f159ab368fdb56e9558 (diff)
Put the OpenGL XYZ -> RGB gammas the right way round (#2294).
1/2.6 is the correction when converting to XYZ, not to RGB.
Diffstat (limited to 'src')
-rw-r--r--src/wx/gl_video_view.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc
index 29d44fcd2..284624372 100644
--- a/src/wx/gl_video_view.cc
+++ b/src/wx/gl_video_view.cc
@@ -209,8 +209,8 @@ static constexpr char fragment_source[] =
"\n"
"vec4 cubic(float x)\n"
"\n"
-"#define IN_GAMMA 2.2\n"
-"#define OUT_GAMMA 0.384615385\n" // 1 / 2.6
+"#define IN_GAMMA 2.6\n"
+"#define OUT_GAMMA 0.454545455\n" // 1 / 2.2
"#define DCI_COEFFICIENT 0.91655528\n" // 48 / 53.37
"\n"
"{\n"