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| -rw-r--r-- | doc/design/vob.tex | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/design/vob.tex b/doc/design/vob.tex index a2449ea48..c5ae07a64 100644 --- a/doc/design/vob.tex +++ b/doc/design/vob.tex @@ -103,9 +103,13 @@ The immediate `shame' about this is that most content is happy being just one file. Details of content path(s) are used for: \begin{itemize} -\item Presentation to the user. -\item Actually opening the files to decode / examine them. -\item UI to `find' missing content. +\item \emph{[UI]} Presentation to the user. +\item \emph{[UI]} UI to `find' missing content. +\item \emph{[Back-end]} Actually opening the files to decode / examine them. \end{itemize} +If we create the coalesced \texttt{Content} on building the pieces for +the player, it will never appear in the user interface. This means +that it needs only the \emph{[back-end]} interfaces. + \end{document} |
