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Diffstat (limited to 'src/lib/audio_buffers.cc')
| -rw-r--r-- | src/lib/audio_buffers.cc | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/src/lib/audio_buffers.cc b/src/lib/audio_buffers.cc new file mode 100644 index 000000000..e80142b8e --- /dev/null +++ b/src/lib/audio_buffers.cc @@ -0,0 +1,275 @@ +/* + Copyright (C) 2012-2013 Carl Hetherington <cth@carlh.net> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + +*/ + +#include <cassert> +#include <cstring> +#include <cmath> +#include <stdexcept> +#include "audio_buffers.h" + +using std::bad_alloc; +using boost::shared_ptr; + +/** Construct an AudioBuffers. Audio data is undefined after this constructor. + * @param channels Number of channels. + * @param frames Number of frames to reserve space for. + */ +AudioBuffers::AudioBuffers (int channels, int frames) +{ + allocate (channels, frames); +} + +/** Copy constructor. + * @param other Other AudioBuffers; data is copied. + */ +AudioBuffers::AudioBuffers (AudioBuffers const & other) +{ + allocate (other._channels, other._frames); + copy_from (&other, other._frames, 0, 0); +} + +AudioBuffers::AudioBuffers (boost::shared_ptr<const AudioBuffers> other) +{ + allocate (other->_channels, other->_frames); + copy_from (other.get(), other->_frames, 0, 0); +} + +AudioBuffers & +AudioBuffers::operator= (AudioBuffers const & other) +{ + if (this == &other) { + return *this; + } + + deallocate (); + allocate (other._channels, other._frames); + copy_from (&other, other._frames, 0, 0); + + return *this; +} + +/** AudioBuffers destructor */ +AudioBuffers::~AudioBuffers () +{ + deallocate (); +} + +void +AudioBuffers::allocate (int channels, int frames) +{ + _channels = channels; + _frames = frames; + _allocated_frames = frames; + + _data = static_cast<float**> (malloc (_channels * sizeof (float *))); + if (!_data) { + throw bad_alloc (); + } + + for (int i = 0; i < _channels; ++i) { + _data[i] = static_cast<float*> (malloc (frames * sizeof (float))); + if (!_data[i]) { + throw bad_alloc (); + } + } +} + +void +AudioBuffers::deallocate () +{ + for (int i = 0; i < _channels; ++i) { + free (_data[i]); + } + + free (_data); +} + +/** @param c Channel index. + * @return Buffer for this channel. + */ +float* +AudioBuffers::data (int c) const +{ + assert (c >= 0 && c < _channels); + return _data[c]; +} + +/** Set the number of frames that these AudioBuffers will report themselves + * as having. If we reduce the number of frames, the `lost' frames will + * be silenced. + * @param f Frames; must be less than or equal to the number of allocated frames. + */ +void +AudioBuffers::set_frames (int f) +{ + assert (f <= _allocated_frames); + + for (int c = 0; c < _channels; ++c) { + for (int i = f; i < _frames; ++i) { + _data[c][i] = 0; + } + } + + _frames = f; +} + +/** Make all samples on all channels silent */ +void +AudioBuffers::make_silent () +{ + for (int i = 0; i < _channels; ++i) { + make_silent (i); + } +} + +/** Make all samples on a given channel silent. + * @param c Channel. + */ +void +AudioBuffers::make_silent (int c) +{ + assert (c >= 0 && c < _channels); + + for (int i = 0; i < _frames; ++i) { + _data[c][i] = 0; + } +} + +void +AudioBuffers::make_silent (int from, int frames) +{ + assert ((from + frames) <= _allocated_frames); + + for (int c = 0; c < _channels; ++c) { + for (int i = from; i < (from + frames); ++i) { + _data[c][i] = 0; + } + } +} + +/** Copy data from another AudioBuffers to this one. All channels are copied. + * @param from AudioBuffers to copy from; must have the same number of channels as this. + * @param frames_to_copy Number of frames to copy. + * @param read_offset Offset to read from in `from'. + * @param write_offset Offset to write to in `to'. + */ +void +AudioBuffers::copy_from (AudioBuffers const * from, int frames_to_copy, int read_offset, int write_offset) +{ + assert (from->channels() == channels()); + + assert (from); + assert (read_offset >= 0 && (read_offset + frames_to_copy) <= from->_allocated_frames); + assert (write_offset >= 0 && (write_offset + frames_to_copy) <= _allocated_frames); + + for (int i = 0; i < _channels; ++i) { + memcpy (_data[i] + write_offset, from->_data[i] + read_offset, frames_to_copy * sizeof(float)); + } +} + +/** Move audio data around. + * @param from Offset to move from. + * @param to Offset to move to. + * @param frames Number of frames to move. + */ + +void +AudioBuffers::move (int from, int to, int frames) +{ + if (frames == 0) { + return; + } + + assert (from >= 0); + assert (from < _frames); + assert (to >= 0); + assert (to < _frames); + assert (frames > 0); + assert (frames <= _frames); + assert ((from + frames) <= _frames); + assert ((to + frames) <= _allocated_frames); + + for (int i = 0; i < _channels; ++i) { + memmove (_data[i] + to, _data[i] + from, frames * sizeof(float)); + } +} + +/** Add data from from `from', `from_channel' to our channel `to_channel' */ +void +AudioBuffers::accumulate_channel (AudioBuffers const * from, int from_channel, int to_channel) +{ + int const N = frames (); + assert (from->frames() == N); + assert (to_channel <= _channels); + + float* s = from->data (from_channel); + float* d = _data[to_channel]; + + for (int i = 0; i < N; ++i) { + *d++ += *s++; + } +} + +/** Ensure we have space for at least a certain number of frames. If we extend + * the buffers, fill the new space with silence. + */ +void +AudioBuffers::ensure_size (int frames) +{ + if (_allocated_frames >= frames) { + return; + } + + for (int i = 0; i < _channels; ++i) { + _data[i] = static_cast<float*> (realloc (_data[i], frames * sizeof (float))); + if (!_data[i]) { + throw bad_alloc (); + } + for (int j = _allocated_frames; j < frames; ++j) { + _data[i][j] = 0; + } + } + + _allocated_frames = frames; +} + +void +AudioBuffers::accumulate_frames (AudioBuffers const * from, int read_offset, int write_offset, int frames) +{ + assert (_channels == from->channels ()); + + for (int i = 0; i < _channels; ++i) { + for (int j = 0; j < frames; ++j) { + _data[i][j + write_offset] += from->data()[i][j + read_offset]; + } + } +} + +/** @param dB gain in dB */ +void +AudioBuffers::apply_gain (float dB) +{ + float const linear = pow (10, dB / 20); + + for (int i = 0; i < _channels; ++i) { + for (int j = 0; j < _frames; ++j) { + _data[i][j] *= linear; + } + } +} |
