summaryrefslogtreecommitdiff
path: root/src/lib/audio_buffers.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/lib/audio_buffers.cc')
-rw-r--r--src/lib/audio_buffers.cc275
1 files changed, 275 insertions, 0 deletions
diff --git a/src/lib/audio_buffers.cc b/src/lib/audio_buffers.cc
new file mode 100644
index 000000000..e80142b8e
--- /dev/null
+++ b/src/lib/audio_buffers.cc
@@ -0,0 +1,275 @@
+/*
+ Copyright (C) 2012-2013 Carl Hetherington <cth@carlh.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+#include <cassert>
+#include <cstring>
+#include <cmath>
+#include <stdexcept>
+#include "audio_buffers.h"
+
+using std::bad_alloc;
+using boost::shared_ptr;
+
+/** Construct an AudioBuffers. Audio data is undefined after this constructor.
+ * @param channels Number of channels.
+ * @param frames Number of frames to reserve space for.
+ */
+AudioBuffers::AudioBuffers (int channels, int frames)
+{
+ allocate (channels, frames);
+}
+
+/** Copy constructor.
+ * @param other Other AudioBuffers; data is copied.
+ */
+AudioBuffers::AudioBuffers (AudioBuffers const & other)
+{
+ allocate (other._channels, other._frames);
+ copy_from (&other, other._frames, 0, 0);
+}
+
+AudioBuffers::AudioBuffers (boost::shared_ptr<const AudioBuffers> other)
+{
+ allocate (other->_channels, other->_frames);
+ copy_from (other.get(), other->_frames, 0, 0);
+}
+
+AudioBuffers &
+AudioBuffers::operator= (AudioBuffers const & other)
+{
+ if (this == &other) {
+ return *this;
+ }
+
+ deallocate ();
+ allocate (other._channels, other._frames);
+ copy_from (&other, other._frames, 0, 0);
+
+ return *this;
+}
+
+/** AudioBuffers destructor */
+AudioBuffers::~AudioBuffers ()
+{
+ deallocate ();
+}
+
+void
+AudioBuffers::allocate (int channels, int frames)
+{
+ _channels = channels;
+ _frames = frames;
+ _allocated_frames = frames;
+
+ _data = static_cast<float**> (malloc (_channels * sizeof (float *)));
+ if (!_data) {
+ throw bad_alloc ();
+ }
+
+ for (int i = 0; i < _channels; ++i) {
+ _data[i] = static_cast<float*> (malloc (frames * sizeof (float)));
+ if (!_data[i]) {
+ throw bad_alloc ();
+ }
+ }
+}
+
+void
+AudioBuffers::deallocate ()
+{
+ for (int i = 0; i < _channels; ++i) {
+ free (_data[i]);
+ }
+
+ free (_data);
+}
+
+/** @param c Channel index.
+ * @return Buffer for this channel.
+ */
+float*
+AudioBuffers::data (int c) const
+{
+ assert (c >= 0 && c < _channels);
+ return _data[c];
+}
+
+/** Set the number of frames that these AudioBuffers will report themselves
+ * as having. If we reduce the number of frames, the `lost' frames will
+ * be silenced.
+ * @param f Frames; must be less than or equal to the number of allocated frames.
+ */
+void
+AudioBuffers::set_frames (int f)
+{
+ assert (f <= _allocated_frames);
+
+ for (int c = 0; c < _channels; ++c) {
+ for (int i = f; i < _frames; ++i) {
+ _data[c][i] = 0;
+ }
+ }
+
+ _frames = f;
+}
+
+/** Make all samples on all channels silent */
+void
+AudioBuffers::make_silent ()
+{
+ for (int i = 0; i < _channels; ++i) {
+ make_silent (i);
+ }
+}
+
+/** Make all samples on a given channel silent.
+ * @param c Channel.
+ */
+void
+AudioBuffers::make_silent (int c)
+{
+ assert (c >= 0 && c < _channels);
+
+ for (int i = 0; i < _frames; ++i) {
+ _data[c][i] = 0;
+ }
+}
+
+void
+AudioBuffers::make_silent (int from, int frames)
+{
+ assert ((from + frames) <= _allocated_frames);
+
+ for (int c = 0; c < _channels; ++c) {
+ for (int i = from; i < (from + frames); ++i) {
+ _data[c][i] = 0;
+ }
+ }
+}
+
+/** Copy data from another AudioBuffers to this one. All channels are copied.
+ * @param from AudioBuffers to copy from; must have the same number of channels as this.
+ * @param frames_to_copy Number of frames to copy.
+ * @param read_offset Offset to read from in `from'.
+ * @param write_offset Offset to write to in `to'.
+ */
+void
+AudioBuffers::copy_from (AudioBuffers const * from, int frames_to_copy, int read_offset, int write_offset)
+{
+ assert (from->channels() == channels());
+
+ assert (from);
+ assert (read_offset >= 0 && (read_offset + frames_to_copy) <= from->_allocated_frames);
+ assert (write_offset >= 0 && (write_offset + frames_to_copy) <= _allocated_frames);
+
+ for (int i = 0; i < _channels; ++i) {
+ memcpy (_data[i] + write_offset, from->_data[i] + read_offset, frames_to_copy * sizeof(float));
+ }
+}
+
+/** Move audio data around.
+ * @param from Offset to move from.
+ * @param to Offset to move to.
+ * @param frames Number of frames to move.
+ */
+
+void
+AudioBuffers::move (int from, int to, int frames)
+{
+ if (frames == 0) {
+ return;
+ }
+
+ assert (from >= 0);
+ assert (from < _frames);
+ assert (to >= 0);
+ assert (to < _frames);
+ assert (frames > 0);
+ assert (frames <= _frames);
+ assert ((from + frames) <= _frames);
+ assert ((to + frames) <= _allocated_frames);
+
+ for (int i = 0; i < _channels; ++i) {
+ memmove (_data[i] + to, _data[i] + from, frames * sizeof(float));
+ }
+}
+
+/** Add data from from `from', `from_channel' to our channel `to_channel' */
+void
+AudioBuffers::accumulate_channel (AudioBuffers const * from, int from_channel, int to_channel)
+{
+ int const N = frames ();
+ assert (from->frames() == N);
+ assert (to_channel <= _channels);
+
+ float* s = from->data (from_channel);
+ float* d = _data[to_channel];
+
+ for (int i = 0; i < N; ++i) {
+ *d++ += *s++;
+ }
+}
+
+/** Ensure we have space for at least a certain number of frames. If we extend
+ * the buffers, fill the new space with silence.
+ */
+void
+AudioBuffers::ensure_size (int frames)
+{
+ if (_allocated_frames >= frames) {
+ return;
+ }
+
+ for (int i = 0; i < _channels; ++i) {
+ _data[i] = static_cast<float*> (realloc (_data[i], frames * sizeof (float)));
+ if (!_data[i]) {
+ throw bad_alloc ();
+ }
+ for (int j = _allocated_frames; j < frames; ++j) {
+ _data[i][j] = 0;
+ }
+ }
+
+ _allocated_frames = frames;
+}
+
+void
+AudioBuffers::accumulate_frames (AudioBuffers const * from, int read_offset, int write_offset, int frames)
+{
+ assert (_channels == from->channels ());
+
+ for (int i = 0; i < _channels; ++i) {
+ for (int j = 0; j < frames; ++j) {
+ _data[i][j + write_offset] += from->data()[i][j + read_offset];
+ }
+ }
+}
+
+/** @param dB gain in dB */
+void
+AudioBuffers::apply_gain (float dB)
+{
+ float const linear = pow (10, dB / 20);
+
+ for (int i = 0; i < _channels; ++i) {
+ for (int j = 0; j < _frames; ++j) {
+ _data[i][j] *= linear;
+ }
+ }
+}