diff options
Diffstat (limited to 'src/wx/gl_video_view.cc')
| -rw-r--r-- | src/wx/gl_video_view.cc | 79 |
1 files changed, 62 insertions, 17 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc index 1f60af69d..4fc620936 100644 --- a/src/wx/gl_video_view.cc +++ b/src/wx/gl_video_view.cc @@ -197,13 +197,15 @@ static constexpr char fragment_source[] = /* type = 0: draw outline content rectangle * type = 1: draw crop guess rectangle * type = 2: draw XYZ image - * type = 3: draw RGB image + * type = 3: draw RGB image (with sRGB/Rec709 primaries) + * type = 4: draw RGB image (converting from Rec2020 primaries) * See FragmentType enum below. */ "uniform int type = 0;\n" "uniform vec4 outline_content_colour;\n" "uniform vec4 crop_guess_colour;\n" -"uniform mat4 colour_conversion;\n" +"uniform mat4 xyz_rec709_colour_conversion;\n" +"uniform mat4 rec2020_rec709_colour_conversion;\n" "\n" "out vec4 FragColor;\n" "\n" @@ -271,13 +273,17 @@ static constexpr char fragment_source[] = " FragColor.x = pow(FragColor.x, IN_GAMMA) / DCI_COEFFICIENT;\n" " FragColor.y = pow(FragColor.y, IN_GAMMA) / DCI_COEFFICIENT;\n" " FragColor.z = pow(FragColor.z, IN_GAMMA) / DCI_COEFFICIENT;\n" -" FragColor = colour_conversion * FragColor;\n" +" FragColor = xyz_rec709_colour_conversion * FragColor;\n" " FragColor.x = pow(FragColor.x, OUT_GAMMA);\n" " FragColor.y = pow(FragColor.y, OUT_GAMMA);\n" " FragColor.z = pow(FragColor.z, OUT_GAMMA);\n" " break;\n" " case 3:\n" " FragColor = texture_bicubic(texture_sampler, TexCoord);\n" +" break;\n" +" case 4:\n" +" FragColor = texture_bicubic(texture_sampler, TexCoord);\n" +" FragColor = rec2020_rec709_colour_conversion * FragColor;\n" " break;\n" " }\n" "}\n"; @@ -288,7 +294,8 @@ enum class FragmentType OUTLINE_CONTENT = 0, CROP_GUESS = 1, XYZ_IMAGE = 2, - RGB_IMAGE = 3, + REC709_IMAGE = 3, + REC2020_IMAGE = 4, }; @@ -453,18 +460,48 @@ GLVideoView::setup_shaders () set_outline_content_colour (program); set_crop_guess_colour (program); - auto conversion = dcp::ColourConversion::rec709_to_xyz(); - boost::numeric::ublas::matrix<double> matrix = conversion.xyz_to_rgb (); - GLfloat gl_matrix[] = { - static_cast<float>(matrix(0, 0)), static_cast<float>(matrix(0, 1)), static_cast<float>(matrix(0, 2)), 0.0f, - static_cast<float>(matrix(1, 0)), static_cast<float>(matrix(1, 1)), static_cast<float>(matrix(1, 2)), 0.0f, - static_cast<float>(matrix(2, 0)), static_cast<float>(matrix(2, 1)), static_cast<float>(matrix(2, 2)), 0.0f, - 0.0f, 0.0f, 0.0f, 1.0f - }; + auto ublas_to_gl = [](boost::numeric::ublas::matrix<double> const& ublas, GLfloat* gl) { + gl[0] = static_cast<float>(ublas(0, 0)); + gl[1] = static_cast<float>(ublas(0, 1)); + gl[2] = static_cast<float>(ublas(0, 2)); + gl[3] = 0.0f; + gl[4] = static_cast<float>(ublas(1, 0)); + gl[5] = static_cast<float>(ublas(1, 1)); + gl[6] = static_cast<float>(ublas(1, 2)); + gl[7] = 0.0f; + gl[8] = static_cast<float>(ublas(2, 0)); + gl[9] = static_cast<float>(ublas(2, 1)); + gl[10] = static_cast<float>(ublas(2, 2)); + gl[11] = 0.0f; + gl[12] = 0.0f; + gl[13] = 0.0f; + gl[14] = 0.0f; + gl[15] = 1.0f; + }; - auto colour_conversion = glGetUniformLocation (program, "colour_conversion"); - check_gl_error ("glGetUniformLocation"); - glUniformMatrix4fv (colour_conversion, 1, GL_TRUE, gl_matrix); + { + auto conversion = dcp::ColourConversion::rec709_to_xyz(); + boost::numeric::ublas::matrix<double> matrix = conversion.xyz_to_rgb (); + GLfloat gl_matrix[16]; + ublas_to_gl(matrix, gl_matrix); + + auto xyz_rec709_colour_conversion = glGetUniformLocation(program, "xyz_rec709_colour_conversion"); + check_gl_error ("glGetUniformLocation"); + glUniformMatrix4fv(xyz_rec709_colour_conversion, 1, GL_TRUE, gl_matrix); + } + + { + auto xyz_rec709 = dcp::ColourConversion::rec709_to_xyz().xyz_to_rgb(); + auto rec2020_xyz = dcp::ColourConversion::rec2020_to_xyz().rgb_to_xyz(); + auto product = boost::numeric::ublas::prod(xyz_rec709, rec2020_xyz); + + GLfloat gl_matrix[16]; + ublas_to_gl(product, gl_matrix); + + auto rec2020_rec709_colour_conversion = glGetUniformLocation(program, "rec2020_rec709_colour_conversion"); + check_gl_error("glGetUniformLocation"); + glUniformMatrix4fv(rec2020_rec709_colour_conversion, 1, GL_TRUE, gl_matrix); + } glLineWidth (1.0f); check_gl_error ("glLineWidth"); @@ -522,11 +559,17 @@ GLVideoView::draw () glBindVertexArray(_vao); check_gl_error ("glBindVertexArray"); - glUniform1i(_fragment_type, static_cast<GLint>(_optimise_for_j2k ? FragmentType::XYZ_IMAGE : FragmentType::RGB_IMAGE)); + if (_optimise_for_j2k) { + glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::XYZ_IMAGE)); + } else if (_rec2020) { + glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC2020_IMAGE)); + } else { + glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC709_IMAGE)); + } _video_texture->bind(); glDrawElements (GL_TRIANGLES, indices_video_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_video_texture_offset * sizeof(int))); if (_have_subtitle_to_render) { - glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::RGB_IMAGE)); + glUniform1i(_fragment_type, static_cast<GLint>(FragmentType::REC709_IMAGE)); _subtitle_texture->bind(); glDrawElements (GL_TRIANGLES, indices_subtitle_texture_number, GL_UNSIGNED_INT, reinterpret_cast<void*>(indices_subtitle_texture_offset * sizeof(int))); } @@ -692,6 +735,8 @@ GLVideoView::set_image (shared_ptr<const PlayerVideo> pv) check_gl_error ("glBufferSubData (subtitle)"); } + _rec2020 = pv->colour_conversion() && pv->colour_conversion()->about_equal(dcp::ColourConversion::rec2020_to_xyz(), 1e-6); + /* opt: where should these go? */ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
