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-rw-r--r--src/wx/gl_video_view.cc7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/wx/gl_video_view.cc b/src/wx/gl_video_view.cc
index 4c51326d3..6288a24a3 100644
--- a/src/wx/gl_video_view.cc
+++ b/src/wx/gl_video_view.cc
@@ -497,9 +497,12 @@ GLVideoView::draw (Position<int>, dcp::Size)
void
GLVideoView::set_image (shared_ptr<const PlayerVideo> pv)
{
- auto video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, false, true);
+ shared_ptr<const Image> video = _optimise_for_j2k ? pv->raw_image() : pv->image(bind(&PlayerVideo::force, _1, AV_PIX_FMT_RGB24), VideoRange::FULL, false, true);
- DCPOMATIC_ASSERT (!video->aligned());
+ /* Only the player's black frames should be aligned at this stage, so this should
+ * almost always have no work to do.
+ */
+ video = Image::ensure_aligned (video, false);
/** If _optimise_for_j2k is true we render a XYZ image, doing the colourspace
* conversion, scaling and video range conversion in the GL shader.