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It still feels like I'm missing some large and beautiful trick
with gathering all the gap-filling code into one place, but
such a trick still eludes me.
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Hopefully this fixes #2124, failure to play DCPs on Sony SRX320/LMT3000
due to it not liking empty <AnnotationText> tags in reel assets.
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Now we use a tag if there is one at the commit we built, otherwise
<branch>-<commit>.
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<memory> is needed for std::*_ptr, and <algorithm> for std::transform.
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This seems to be what ffplay does and it feels like it makes sense
as frames may be built from multiple packets AFAICS.
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The approach here is to bundle more stuff, and most of the details
are taken from the Inkscape packaging/appimage/generate.sh script.
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This was introduced in a2e41d9a95b6e0000f3a54f513214130f8b6ca9f
when a snprintf() was changed for a locale_convert().
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