| Age | Commit message (Collapse) | Author |
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With this change each subtitle coming out of the player has a reference
to a dcpomatic::Font that belongs to the TextContent. This hopefully
solves a few problems which all basically stemmed from the fact that
previously the decoders/player were deciding what the font ID in the
output DCP would be - they can't do that properly.
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We were checking for 3D content going into a 2D project in
the DCPEncoder, but we also need to do the same thing when exporting.
Moving the check into Player::emit_video() means that it is
applied to both DCP transcoding and export.
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i.e. as a block of memory rather than a file. Also, get the
fonts from the decoder rather than the content.
Together, these changes allow us to use fonts from SMPTE DCPs
added as content. Before, fonts would be messed up in those
cases (#1885).
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film itself.
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are re-written, meaning that they can be encrypted.
This (along with the libdcp update) also fixes assorted Atmos bugs.
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in 2D projects. Also add some tests.
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ActiveCaptions -> ActiveText
BitmapCaption -> BitmapText
ContentCaption -> ContentText
ContentTextCaption -> ContentStringText
TextCaptionFileContent -> StringTextFileContent
TextCaptionFileDecoder -> StringTextFileDecoder
TextCaptionFile -> StringTextFile
TextCaption -> StringText
PlayerCaption -> PlayerText
CaptionContent -> TextContent
CaptionDecoder -> TextDecoder
CaptionPanel -> TextPanel
CaptionView -> TextView
CaptionAppearanceDialog -> SubtitleAppearanceDialog
CaptionType -> TextType
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hold subs and closed captions.
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sed -i "s/ActiveText/ActiveCaptions/g" src/lib/*.{cc,h}
sed -i "s/active_text.h/active_captions.h/g" src/lib/*.{cc,h}
sed -i "s/active_text.cc/active_captions.cc/g" src/lib/wscript
mv src/lib/active_text.cc src/lib/active_captions.cc
mv src/lib/active_text.h src/lib/active_captions.h
sed -i "s/PlainTextFileContent/TextCaptionFileContent/g" src/lib/*.{cc,h} src/wx/*.cc
sed -i "s/PlainTextFile/TextCaptionFile/g" src/lib/*.{cc,h} src/wx/*.cc
sed -i "s/plain_text_file_content/text_caption_file_content/g" src/lib/*.{cc,h} src/lib/wscript src/wx/*.{cc,h} test/*.cc
mv src/lib/plain_text_file_content.cc src/lib/text_caption_file_content.cc
mv src/lib/plain_text_file_content.h src/lib/text_caption_file_content.h
sed -i "s/PlainTextFileDecoder/TextCaptionFileDecoder/g" src/lib/*.{cc,h}
sed -i "s/plain_text_file_decoder/text_caption_file_decoder/g" src/lib/*.{cc,h} src/lib/wscript src/wx/*.{cc,h}
mv src/lib/plain_text_file_decoder.cc src/lib/text_caption_file_decoder.cc
mv src/lib/plain_text_file_decoder.h src/lib/text_caption_file_decoder.h
sed -i "s/PlayerText/PlayerCaption/g" src/lib/*.{cc,h}
sed -i "s/player_text.cc/player_caption.cc/g" src/lib/wscript
sed -i "s/player_text.h/player_caption.h/g" src/lib/*.{cc,h}
mv src/lib/player_text.cc src/lib/player_caption.cc
mv src/lib/player_text.h src/lib/player_caption.h
sed -i "s/ContentPlainText/ContentTextCaption/g" src/lib/*.{cc,h} src/wx/*.{cc,h}
sed -i "s/ContentBitmapText/ContentBitmapCaption/g" src/lib/*.{cc,h} src/wx/*.{cc,h}
sed -i "s/PlainText/TextCaption/g" src/lib/*.{cc,h} test/*.cc
sed -i "s/plain_text.h/text_caption.h/g" src/lib/*.{cc,h}
mv src/lib/plain_text.h src/lib/text_caption.h
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PlainText.
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sed -i "s/SubtitleContent/TextContent/g" src/lib/*.cc src/lib/*.h src/wx/*.cc src/wx/*.h src/tools/*.cc test/*.cc
sed -i "s/SubtitleDecoder/TextDecoder/g" src/lib/*.cc src/lib/*.h src/wx/*.cc src/wx/*.h src/tools/*.cc test/*.cc
sed -i "s/subtitle_content/text_content/g" src/lib/*.cc src/lib/*.h src/wx/*.cc src/wx/*.h src/tools/*.cc test/*.cc src/lib/wscript src/wx/wscript
sed -i "s/subtitle_decoder/text_decoder/g" src/lib/*.cc src/lib/*.h src/wx/*.cc src/wx/*.h src/tools/*.cc test/*.cc src/lib/wscript
mv src/lib/subtitle_decoder.cc src/lib/text_decoder.cc
mv src/lib/subtitle_decoder.h src/lib/text_decoder.h
mv src/lib/subtitle_content.cc src/lib/text_content.cc
mv src/lib/subtitle_content.h src/lib/text_content.h
mv src/lib/dcp_subtitle_decoder.cc src/lib/dcp_text_decoder.cc
mv src/lib/dcp_subtitle_decoder.h src/lib/dcp_text_decoder.h
mv src/lib/dcp_subtitle_content.cc src/lib/dcp_text_content.cc
mv src/lib/dcp_subtitle_content.h src/lib/dcp_text_content.h
mv src/lib/text_subtitle_content.cc src/lib/text_text_content.cc
mv src/lib/text_subtitle_content.h src/lib/text_text_content.h
mv src/lib/text_subtitle_decoder.cc src/lib/text_text_decoder.cc
mv src/lib/text_subtitle_decoder.h src/lib/text_text_decoder.h
mv src/wx/timeline_subtitle_content_view.cc src/wx/timeline_text_content_view.cc
mv src/wx/timeline_subtitle_content_view.h src/wx/timeline_text_content_view.h
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as I can see. It decided which reel to write new audio to based on
how many frames had been written to the current reel; this makes
no sense for referred reels for which the player will emit no audio.
This code looks at the audio timestamp instead.
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rejected by the player, and for initial audio not to be at time 0.
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jobs queued in the batch converter don't start too early; e.g.
if you add the same job twice the check of the existing video
won't start on the second job until the first is complete.
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