| Age | Commit message (Collapse) | Author |
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reel being written so that we don't need to keep track of frames
that are being referenced.
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content.
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some other long piece of content. Small optimisation to AudioBuffers
to extend size logarithmically.
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servers.
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(part of #652).
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If we have an analysis of one piece of content and
the gain changes we don't re-run the analysis, instead
applying a suitable `correction' in the UI.
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content settings rather than using the film's settings. Remove
film property of burn-subtitles.
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appropriate (#609).
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Film::ContentChanged.
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This makes Film::audio_channels() return a minimum of any active
processor's output channel count, even if fewer DCP channels have
been selected. It may have been neater code-wise to make Player cope
if such a setting is made, but it would probably confuse people
if we don't auto-fix it (like this commit does).
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Fix everything up so that the audio mapping view in
the audio panel reflects the processor (or lack of).
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AudioContent.
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in a similar way to the V1 patch.
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characters from DCP names.
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pcm_uuid for picture/sound MXF filenames.
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