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I'm not sure why I did it like this in the first place - perhaps so that
if the API endpoint changes there aren't so many old values stuck in
config files all over the place? Anyway, it seems cleaner to do it like
this, as it's how we handle the other config.
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It should be allowed to not have any grok stuff in the config file,
and we should generally call it grok rather than GPU in case
other non-grok GPU stuff arrives in the future.
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Soon we'll add a new encoder type, and the existing structure was
already creaking a bit at the seams while handling local and remote
encodes. Here we split out an encoder thread and introduce the concept
of a "sync" thread (which blocks while the encoding is happening).
Later we'll have another type which submits the encode request to a
GPU and receives the reply back later.
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