| Age | Commit message (Collapse) | Author |
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of 4MB of data for every JPEG2000 frame we decode.
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are re-written, meaning that they can be encrypted.
This (along with the libdcp update) also fixes assorted Atmos bugs.
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to each reel. This is updated when things are popped off the queue, with
_state_mutex_held, and used in preference to the ones in ReelWriter
which were previously being updated during the time the _state_mutex
lock is unlocked in the body of Writer::thread(). This was not
thread safe (thanks, valgrind!)
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ActiveCaptions -> ActiveText
BitmapCaption -> BitmapText
ContentCaption -> ContentText
ContentTextCaption -> ContentStringText
TextCaptionFileContent -> StringTextFileContent
TextCaptionFileDecoder -> StringTextFileDecoder
TextCaptionFile -> StringTextFile
TextCaption -> StringText
PlayerCaption -> PlayerText
CaptionContent -> TextContent
CaptionDecoder -> TextDecoder
CaptionPanel -> TextPanel
CaptionView -> TextView
CaptionAppearanceDialog -> SubtitleAppearanceDialog
CaptionType -> TextType
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sed -i "s/ActiveText/ActiveCaptions/g" src/lib/*.{cc,h}
sed -i "s/active_text.h/active_captions.h/g" src/lib/*.{cc,h}
sed -i "s/active_text.cc/active_captions.cc/g" src/lib/wscript
mv src/lib/active_text.cc src/lib/active_captions.cc
mv src/lib/active_text.h src/lib/active_captions.h
sed -i "s/PlainTextFileContent/TextCaptionFileContent/g" src/lib/*.{cc,h} src/wx/*.cc
sed -i "s/PlainTextFile/TextCaptionFile/g" src/lib/*.{cc,h} src/wx/*.cc
sed -i "s/plain_text_file_content/text_caption_file_content/g" src/lib/*.{cc,h} src/lib/wscript src/wx/*.{cc,h} test/*.cc
mv src/lib/plain_text_file_content.cc src/lib/text_caption_file_content.cc
mv src/lib/plain_text_file_content.h src/lib/text_caption_file_content.h
sed -i "s/PlainTextFileDecoder/TextCaptionFileDecoder/g" src/lib/*.{cc,h}
sed -i "s/plain_text_file_decoder/text_caption_file_decoder/g" src/lib/*.{cc,h} src/lib/wscript src/wx/*.{cc,h}
mv src/lib/plain_text_file_decoder.cc src/lib/text_caption_file_decoder.cc
mv src/lib/plain_text_file_decoder.h src/lib/text_caption_file_decoder.h
sed -i "s/PlayerText/PlayerCaption/g" src/lib/*.{cc,h}
sed -i "s/player_text.cc/player_caption.cc/g" src/lib/wscript
sed -i "s/player_text.h/player_caption.h/g" src/lib/*.{cc,h}
mv src/lib/player_text.cc src/lib/player_caption.cc
mv src/lib/player_text.h src/lib/player_caption.h
sed -i "s/ContentPlainText/ContentTextCaption/g" src/lib/*.{cc,h} src/wx/*.{cc,h}
sed -i "s/ContentBitmapText/ContentBitmapCaption/g" src/lib/*.{cc,h} src/wx/*.{cc,h}
sed -i "s/PlainText/TextCaption/g" src/lib/*.{cc,h} test/*.cc
sed -i "s/plain_text.h/text_caption.h/g" src/lib/*.{cc,h}
mv src/lib/plain_text.h src/lib/text_caption.h
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PlainText.
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there's a long delay at the end of the job while they are written.
We must still write FULL frames even if the queue is long (we only
stop doing that if the queue has too many FULL frames i.e. too much
memory consumption). With this commit we stop writing REPEAT/FAKE
frames when the queue gets long and assume there will always be a
sequence image for writing and hence the main writer thread will reduce
the queue given time.
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as I can see. It decided which reel to write new audio to based on
how many frames had been written to the current reel; this makes
no sense for referred reels for which the player will emit no audio.
This code looks at the audio timestamp instead.
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ReelWriter, which hopefully cleans things up a bit.
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reel being written so that we don't need to keep track of frames
that are being referenced.
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* _video_frames_enqueued -> _position
* some int -> Frame replacements
* Call Writer::ref_write when there is nothing to encode / write
for one frame.
* Assume Encoder::encode is called once per output video frame.
* Possibly correct some off-by-1 overlap bugs.
* Don't reset _last_written on FAKE write as I believe there is no need.
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When checking existing image data go from the end backwards until
a good hash is found rather than from the start forwards until
a bad hash is found. This is a lot quicker for long files but
may miss a corrupted frame somewhere (however unlikely this is).
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images that are kept around in memory before pushing to disk.
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to the DCP.
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files.
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