| Age | Commit message (Collapse) | Author |
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Previously if there was 2D content in a 3D project (or vice versa)
the player would emit the video anyway and the encoder would have
to deal with it.
Since previously the FFmpeg encoder did not deal with this quite
right, it seems to make sense to move the logic into the player
so that neither encoder has to worry about it.
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everywhere. In the process, use raw_convert() on both ends
to avoid any locale-based problems with floating point number
separators.
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error.
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disk writer (#2415).
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(#2404).
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This is a bit cleaner and stops odd messages about stereoscopic assets
appearing in the logs.
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This is needed for 2.17.x but I ran the tests on main and they look
OK, so doing it this way should save a few merge conflicts.
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