| Age | Commit message (Collapse) | Author |
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<memory> is needed for std::*_ptr, and <algorithm> for std::transform.
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This seems to be what ffplay does and it feels like it makes sense
as frames may be built from multiple packets AFAICS.
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This was introduced in a2e41d9a95b6e0000f3a54f513214130f8b6ca9f
when a snprintf() was changed for a locale_convert().
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for the
case when the user has specified their own config file path.
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There has been a report of file_size throwing an exception and
crashing DCP-o-matic, but I haven't been able to reproduce it yet
(possibly related to there being missing content files).
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Fixes full audio buffers with no video in projects with
image content (no audio) that have missing files.
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Most importantly, checking of content for changes before making
a DCP is now done in the TranscodeJob (rather than being in a
separate job). This makes things a little neater and also makes
the batch converter less confusing when you add a job whose content
has changed.
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