| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This hides all player menus except "File".
|
|
This means we can fix the case of a VF having no known size in a nice way,
in turn fixing problems caused by the fix to #2775.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
anything that is passed to read_file() from libcxml.
This should fix #2623 and other similar problems.
|
|
|
|
|
|
|
|
|
|
|
|
Using wx_ptr in the wxApp object seems bad because in ~App wxWidgets
deletes all top-level windows in `DeleteAllTLWs` so if ~wx_ptr then
tries to destroy them we get a use-after-free.
|
|
Previously we would fail to make a font available if it came from
a SMPTE MXF. In that case we have a memory buffer containing the
TTF/OTF file but no file; here we add a hack/workaround so that
in-memory font files can be used by FontConfig.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This is a bit of a strange solution but the only one that I could make
work; the key seems to be setting focus on the child window of the frame.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If I remember right this was for swaroop and I suspect nobody else
is really interested.
|
|
the shader and do colourspace conversion there.
|
|
|