| Age | Commit message (Collapse) | Author |
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Along the way this helps to fix #2942.
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The player's _optimisation was not set up correctly, so it would give
PADDED images instead of COMPACT, raising an assertion in the OpenGL
renderer.
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raw_convert<string> is gone, so here we use fmt::{to_string,format} instead.
Other raw_converts now use fast_float.
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The TallKDMOutputPanel is just responsible for layout out the controls.
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CPL menu (#2907).
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I hope I don't live to regret this.
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The wxWidgets docs advise against its use these days.
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It needs to be in the front-end, not the kdm_cli() method, otherwise the
tests break.
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