| Age | Commit message (Collapse) | Author |
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<memory> is needed for std::*_ptr, and <algorithm> for std::transform.
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This seems to be what ffplay does and it feels like it makes sense
as frames may be built from multiple packets AFAICS.
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Previously we would always get keys from the project which was
wrong with assets that already have their own key.
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This was introduced in a2e41d9a95b6e0000f3a54f513214130f8b6ca9f
when a snprintf() was changed for a locale_convert().
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