From 93c996b302589dee7d43d990f3650d636345a545 Mon Sep 17 00:00:00 2001 From: Carl Hetherington Date: Mon, 9 Jun 2014 23:56:33 +0100 Subject: Use a SpinCtrlDouble for audio gain, and change its representation from float to double. Requested-by: Mattias Mattsson --- src/lib/audio_content.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/lib/audio_content.h') diff --git a/src/lib/audio_content.h b/src/lib/audio_content.h index 2a1216d86..2c324a3a4 100644 --- a/src/lib/audio_content.h +++ b/src/lib/audio_content.h @@ -62,10 +62,10 @@ public: boost::signals2::connection analyse_audio (boost::function); - void set_audio_gain (float); + void set_audio_gain (double); void set_audio_delay (int); - float audio_gain () const { + double audio_gain () const { boost::mutex::scoped_lock lm (_mutex); return _audio_gain; } @@ -77,7 +77,7 @@ public: private: /** Gain to apply to audio in dB */ - float _audio_gain; + double _audio_gain; /** Delay to apply to audio (positive moves audio later) in milliseconds */ int _audio_delay; }; -- cgit v1.2.3