From 4122f932b1dc25f7a4592f49f2c9ab19d63b3a4e Mon Sep 17 00:00:00 2001 From: Carl Hetherington Date: Thu, 11 Jul 2013 15:50:18 +0100 Subject: Add test for audio delay, and do it in the player rather than the decoder. --- src/lib/audio_decoder.cc | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/lib/audio_decoder.cc') diff --git a/src/lib/audio_decoder.cc b/src/lib/audio_decoder.cc index 2fe347cf2..3b97cc16f 100644 --- a/src/lib/audio_decoder.cc +++ b/src/lib/audio_decoder.cc @@ -35,17 +35,12 @@ AudioDecoder::AudioDecoder (shared_ptr f, shared_ptraudio_delay() * c->content_audio_frame_rate() * f->dcp_audio_frame_rate() / (c->output_audio_frame_rate() * 1000); + } void AudioDecoder::audio (shared_ptr data, AudioContent::Frame frame) { - frame += _delay_frames; - Audio (data, frame); _audio_position = frame + data->frames (); - if (_audio_position < 0) { - _audio_position = 0; - } } -- cgit v1.2.3