From f8d0dac871883c7cbfa6f31c182ca3e6d213aed1 Mon Sep 17 00:00:00 2001 From: Carl Hetherington Date: Sun, 24 Sep 2023 00:34:15 +0200 Subject: Rearrange encoder threading. Soon we'll add a new encoder type, and the existing structure was already creaking a bit at the seams while handling local and remote encodes. Here we split out an encoder thread and introduce the concept of a "sync" thread (which blocks while the encoding is happening). Later we'll have another type which submits the encode request to a GPU and receives the reply back later. --- src/lib/encode_server.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/lib/encode_server.h') diff --git a/src/lib/encode_server.h b/src/lib/encode_server.h index f93d66746..8059abd0f 100644 --- a/src/lib/encode_server.h +++ b/src/lib/encode_server.h @@ -32,6 +32,7 @@ #include "exception_store.h" #include "server.h" #include +#include #include #include #include @@ -53,6 +54,10 @@ public: void run () override; + int frames_encoded() const { + return _frames_encoded; + } + private: void handle (std::shared_ptr) override; void worker_thread (); @@ -67,6 +72,7 @@ private: bool _verbose; int _num_threads; Waker _waker; + boost::atomic _frames_encoded; struct Broadcast { -- cgit v1.2.3