From f8d0dac871883c7cbfa6f31c182ca3e6d213aed1 Mon Sep 17 00:00:00 2001 From: Carl Hetherington Date: Sun, 24 Sep 2023 00:34:15 +0200 Subject: Rearrange encoder threading. Soon we'll add a new encoder type, and the existing structure was already creaking a bit at the seams while handling local and remote encodes. Here we split out an encoder thread and introduce the concept of a "sync" thread (which blocks while the encoding is happening). Later we'll have another type which submits the encode request to a GPU and receives the reply back later. --- src/lib/remote_j2k_encoder_thread.h | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/lib/remote_j2k_encoder_thread.h (limited to 'src/lib/remote_j2k_encoder_thread.h') diff --git a/src/lib/remote_j2k_encoder_thread.h b/src/lib/remote_j2k_encoder_thread.h new file mode 100644 index 000000000..f3fe7f94a --- /dev/null +++ b/src/lib/remote_j2k_encoder_thread.h @@ -0,0 +1,21 @@ +#include "encode_server_description.h" +#include "j2k_sync_encoder_thread.h" + + +class RemoteJ2KEncoderThread : public J2KSyncEncoderThread +{ +public: + RemoteJ2KEncoderThread(J2KEncoder& encoder, EncodeServerDescription server); + + void log_thread_start() const override; + std::shared_ptr encode(DCPVideo const& frame) override; + + EncodeServerDescription server() const { + return _server; + } + +private: + EncodeServerDescription _server; + /** Number of seconds that we currently wait between attempts to connect to the server */ + int _remote_backoff = 0; +}; -- cgit v1.2.3