#include "image.h" #include "image_loader.h" Image::Image() { } Image::Image(wxString path) { load(path); } void Image::load(wxString path) { ID=loadImage(path, &width, &height, &textureWidth, &textureHeight); tex_coord_x = (float)width/(float)textureWidth; tex_coord_y = (float)height/(float)textureHeight; } GLuint* Image::getID() { return ID; } Image::~Image() { glDeleteTextures (1, ID); }