/* Copyright (C) 2012-2014 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/lib/audio_buffers.h * @brief AudioBuffers class. */ #ifndef DCPOMATIC_AUDIO_BUFFERS_H #define DCPOMATIC_AUDIO_BUFFERS_H #include #include /** @class AudioBuffers * @brief A class to hold multi-channel audio data in float format. */ class AudioBuffers { public: AudioBuffers (int channels, int frames); AudioBuffers (AudioBuffers const &); AudioBuffers (boost::shared_ptr); ~AudioBuffers (); AudioBuffers & operator= (AudioBuffers const &); boost::shared_ptr clone () const; boost::shared_ptr channel (int) const; void ensure_size (int); float** data () const { return _data; } float* data (int) const; int channels () const { return _channels; } int frames () const { return _frames; } void set_frames (int f); void make_silent (); void make_silent (int c); void make_silent (int from, int frames); void apply_gain (float); void copy_from (AudioBuffers const * from, int frames_to_copy, int read_offset, int write_offset); void copy_channel_from (AudioBuffers const * from, int from_channel, int to_channel); void move (int from, int to, int frames); void accumulate_channel (AudioBuffers const * from, int from_channel, int to_channel, float gain = 1); void accumulate_frames (AudioBuffers const *, int read_offset, int write_offset, int frames); private: void allocate (int, int); void deallocate (); /** Number of channels */ int _channels; /** Number of frames (where a frame is one sample across all channels) */ int _frames; /** Number of frames that _data can hold */ int _allocated_frames; /** Audio data (so that, e.g. _data[2][6] is channel 2, sample 6) */ float** _data; }; #endif