/* -*- c-basic-offset: 8; default-tab-width: 8; -*- */ /* Copyright (C) 2013 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "audio_content.h" using std::string; using boost::shared_ptr; using boost::lexical_cast; int const AudioContentProperty::AUDIO_CHANNELS = 200; int const AudioContentProperty::AUDIO_LENGTH = 201; int const AudioContentProperty::AUDIO_FRAME_RATE = 202; int const AudioContentProperty::AUDIO_GAIN = 203; int const AudioContentProperty::AUDIO_DELAY = 204; AudioContent::AudioContent (shared_ptr f, Time s) : Content (f, s) , _audio_gain (0) , _audio_delay (0) { } AudioContent::AudioContent (shared_ptr f, boost::filesystem::path p) : Content (f, p) , _audio_gain (0) , _audio_delay (0) { } AudioContent::AudioContent (shared_ptr f, shared_ptr node) : Content (f, node) { _audio_gain = node->number_child ("AudioGain"); _audio_delay = node->number_child ("AudioDelay"); } AudioContent::AudioContent (AudioContent const & o) : Content (o) , _audio_gain (o._audio_gain) , _audio_delay (o._audio_delay) { } void AudioContent::as_xml (xmlpp::Node* node) const { boost::mutex::scoped_lock lm (_mutex); node->add_child("AudioGain")->add_child_text (lexical_cast (_audio_gain)); node->add_child("AudioDelay")->add_child_text (lexical_cast (_audio_delay)); } void AudioContent::set_audio_gain (float g) { { boost::mutex::scoped_lock lm (_mutex); _audio_gain = g; } signal_changed (AudioContentProperty::AUDIO_GAIN); } void AudioContent::set_audio_delay (int d) { { boost::mutex::scoped_lock lm (_mutex); _audio_delay = d; } signal_changed (AudioContentProperty::AUDIO_DELAY); }