/* Copyright (C) 2013 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef DCPOMATIC_AUDIO_CONTENT_H #define DCPOMATIC_AUDIO_CONTENT_H #include "content.h" #include "audio_mapping.h" namespace cxml { class Node; } class AudioContentProperty { public: static int const AUDIO_CHANNELS; static int const AUDIO_LENGTH; static int const AUDIO_FRAME_RATE; static int const AUDIO_GAIN; static int const AUDIO_DELAY; static int const AUDIO_MAPPING; }; class AudioContent : public virtual Content { public: typedef int64_t Frame; AudioContent (boost::shared_ptr, Time); AudioContent (boost::shared_ptr, boost::filesystem::path); AudioContent (boost::shared_ptr, boost::shared_ptr); void as_xml (xmlpp::Node *) const; std::string technical_summary () const; virtual int audio_channels () const = 0; virtual AudioContent::Frame audio_length () const = 0; virtual int content_audio_frame_rate () const = 0; virtual int output_audio_frame_rate () const = 0; virtual AudioMapping audio_mapping () const = 0; virtual void set_audio_mapping (AudioMapping) = 0; void analyse_audio (boost::function); boost::filesystem::path audio_analysis_path () const; void set_audio_gain (float); void set_audio_delay (int); float audio_gain () const { boost::mutex::scoped_lock lm (_mutex); return _audio_gain; } int audio_delay () const { boost::mutex::scoped_lock lm (_mutex); return _audio_delay; } private: /** Gain to apply to audio in dB */ float _audio_gain; /** Delay to apply to audio (positive moves audio later) in milliseconds */ int _audio_delay; }; #endif