/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "audio_decoder.h" #include "audio_buffers.h" #include "exceptions.h" #include "log.h" #include "i18n.h" using std::stringstream; using boost::optional; using boost::shared_ptr; AudioDecoder::AudioDecoder (shared_ptr f, shared_ptr c) : Decoder (f) , _audio_content (c) , _output_audio_frame_rate (_audio_content->output_audio_frame_rate (f)) { if (_audio_content->content_audio_frame_rate() != _output_audio_frame_rate) { stringstream s; s << String::compose ("Will resample audio from %1 to %2", _audio_content->content_audio_frame_rate(), _output_audio_frame_rate); _film->log()->log (s.str ()); /* We will be using planar float data when we call the resampler. As far as I can see, the audio channel layout is not necessary for our purposes; it seems only to be used get the number of channels and decide if rematrixing is needed. It won't be, since input and output layouts are the same. */ _swr_context = swr_alloc_set_opts ( 0, av_get_default_channel_layout (MAX_AUDIO_CHANNELS), AV_SAMPLE_FMT_FLTP, _output_audio_frame_rate, av_get_default_channel_layout (MAX_AUDIO_CHANNELS), AV_SAMPLE_FMT_FLTP, _audio_content->content_audio_frame_rate(), 0, 0 ); swr_init (_swr_context); } else { _swr_context = 0; } } AudioDecoder::~AudioDecoder () { if (_swr_context) { swr_free (&_swr_context); } } #if 0 void AudioDecoder::process_end () { if (_swr_context) { shared_ptr out (new AudioBuffers (_film->audio_mapping().dcp_channels(), 256)); while (1) { int const frames = swr_convert (_swr_context, (uint8_t **) out->data(), 256, 0, 0); if (frames < 0) { throw EncodeError (_("could not run sample-rate converter")); } if (frames == 0) { break; } out->set_frames (frames); _writer->write (out); } } } #endif void AudioDecoder::emit_audio (shared_ptr data, Time time) { /* XXX: map audio to 5.1 */ /* Maybe sample-rate convert */ if (_swr_context) { /* Compute the resampled frames count and add 32 for luck */ int const max_resampled_frames = ceil ((int64_t) data->frames() * _output_audio_frame_rate / _audio_content->content_audio_frame_rate()) + 32; shared_ptr resampled (new AudioBuffers (MAX_AUDIO_CHANNELS, max_resampled_frames)); /* Resample audio */ int const resampled_frames = swr_convert ( _swr_context, (uint8_t **) resampled->data(), max_resampled_frames, (uint8_t const **) data->data(), data->frames() ); if (resampled_frames < 0) { throw EncodeError (_("could not run sample-rate converter")); } resampled->set_frames (resampled_frames); /* And point our variables at the resampled audio */ data = resampled; } Audio (data, time); }