/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "audio_decoder.h" #include "audio_buffers.h" #include "exceptions.h" #include "log.h" #include "resampler.h" #include "util.h" #include "i18n.h" using std::stringstream; using std::list; using std::pair; using std::cout; using boost::optional; using boost::shared_ptr; AudioDecoder::AudioDecoder (shared_ptr content) : _audio_content (content) { if (content->output_audio_frame_rate() != content->content_audio_frame_rate() && content->audio_channels ()) { _resampler.reset (new Resampler (content->content_audio_frame_rate(), content->output_audio_frame_rate(), content->audio_channels ())); } } /** Audio timestamping is made hard by many factors, but the final nail in the coffin is resampling. * We have to assume that we are feeding continuous data into the resampler, and so we get continuous * data out. Hence we do the timestamping here, post-resampler, just by counting samples. * * The time is passed in here so that after a seek we can set up our _audio_position. The * time is ignored once this has been done. */ void AudioDecoder::audio (shared_ptr data, ContentTime time) { if (_resampler) { data = _resampler->run (data); } if (!_audio_position) { _audio_position = time; } _pending.push_back (shared_ptr (new DecodedAudio (_audio_position.get (), data))); _audio_position = _audio_position.get() + ContentTime (data->frames (), _audio_content->output_audio_frame_rate ()); } void AudioDecoder::flush () { if (!_resampler) { return; } shared_ptr b = _resampler->flush (); if (b) { _pending.push_back (shared_ptr (new DecodedAudio (_audio_position.get (), b))); _audio_position = _audio_position.get() + ContentTime (b->frames (), _audio_content->output_audio_frame_rate ()); } } void AudioDecoder::seek (ContentTime, bool) { _audio_position.reset (); }