/* Copyright (C) 2012-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "audio_decoder.h" #include "audio_buffers.h" #include "audio_decoder_stream.h" #include "audio_content.h" #include #include #include "i18n.h" using std::cout; using std::map; using boost::shared_ptr; AudioDecoder::AudioDecoder (shared_ptr content) : _audio_content (content) { BOOST_FOREACH (AudioStreamPtr i, content->audio_streams ()) { _streams[i] = shared_ptr (new AudioDecoderStream (_audio_content, i, this)); } } ContentAudio AudioDecoder::get_audio (AudioStreamPtr stream, Frame frame, Frame length, bool accurate) { return _streams[stream]->get (frame, length, accurate); } void AudioDecoder::audio (AudioStreamPtr stream, shared_ptr data, ContentTime time) { if (_streams.find (stream) == _streams.end ()) { /* This method can be called with an unknown stream during the following sequence: - Add KDM to some DCP content. - Content gets re-examined. - SingleStreamAudioContent::take_from_audio_examiner creates a new stream. - Some content property change signal is delivered so Player::Changed is emitted. - Film viewer to re-gets the frame. - Player calls DCPDecoder pass which calls this method on the new stream. At this point the AudioDecoder does not know about the new stream. Then - Some other property change signal is delivered which marks the player's pieces invalid. - Film viewer re-gets again. - Everything is OK. In this situation it is fine for us to silently drop the audio. */ return; } _streams[stream]->audio (data, time); } void AudioDecoder::flush () { for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { i->second->flush (); } } void AudioDecoder::seek (ContentTime t, bool accurate) { for (map >::const_iterator i = _streams.begin(); i != _streams.end(); ++i) { i->second->seek (t, accurate); } }