/* Copyright (C) 2012-2014 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "audio_decoder.h" #include "audio_buffers.h" #include "exceptions.h" #include "log.h" #include "resampler.h" #include "util.h" #include "film.h" #include "i18n.h" using std::stringstream; using std::list; using std::pair; using std::cout; using std::min; using boost::optional; using boost::shared_ptr; AudioDecoder::AudioDecoder (shared_ptr content) : _audio_content (content) { if (content->output_audio_frame_rate() != content->content_audio_frame_rate() && content->audio_channels ()) { _resampler.reset (new Resampler (content->content_audio_frame_rate(), content->output_audio_frame_rate(), content->audio_channels ())); } reset_decoded_audio (); } void AudioDecoder::reset_decoded_audio () { _decoded_audio = ContentAudio (shared_ptr (new AudioBuffers (_audio_content->audio_channels(), 0)), 0); } shared_ptr AudioDecoder::get_audio (AudioFrame frame, AudioFrame length, bool accurate) { shared_ptr dec; AudioFrame const end = frame + length - 1; if (frame < _decoded_audio.frame || end > (_decoded_audio.frame + length * 4)) { /* Either we have no decoded data, or what we do have is a long way from what we want: seek */ seek (ContentTime::from_frames (frame, _audio_content->content_audio_frame_rate()), accurate); } AudioFrame decoded_offset = 0; /* Now enough pass() calls will either: * (a) give us what we want, or * (b) hit the end of the decoder. * * If we are being accurate, we want the right frames, * otherwise any frames will do. */ if (accurate) { while (!pass() && _decoded_audio.audio->frames() < length) {} /* Use decoded_offset of 0, as we don't really care what frames we return */ } else { while (!pass() && (_decoded_audio.frame > frame || (_decoded_audio.frame + _decoded_audio.audio->frames()) < end)) {} decoded_offset = frame - _decoded_audio.frame; } AudioFrame const amount_left = _decoded_audio.audio->frames() - decoded_offset; AudioFrame const to_return = min (amount_left, length); shared_ptr out (new AudioBuffers (_decoded_audio.audio->channels(), to_return)); out->copy_from (_decoded_audio.audio.get(), to_return, decoded_offset, 0); /* Clean up decoded */ _decoded_audio.audio->move (decoded_offset + to_return, 0, amount_left - to_return); _decoded_audio.audio->set_frames (amount_left - to_return); return shared_ptr (new ContentAudio (out, frame)); } /** Called by subclasses when audio data is ready. * * Audio timestamping is made hard by many factors, but perhaps the most entertaining is resampling. * We have to assume that we are feeding continuous data into the resampler, and so we get continuous * data out. Hence we do the timestamping here, post-resampler, just by counting samples. * * The time is passed in here so that after a seek we can set up our _audio_position. The * time is ignored once this has been done. */ void AudioDecoder::audio (shared_ptr data, ContentTime time) { if (_resampler) { data = _resampler->run (data); } if (!_audio_position) { _audio_position = time.frames (_audio_content->output_audio_frame_rate ()); } assert (_audio_position.get() >= (_decoded_audio.frame + _decoded_audio.audio->frames())); /* Resize _decoded_audio to fit the new data */ int const new_size = _audio_position.get() + data->frames() - _decoded_audio.frame; _decoded_audio.audio->ensure_size (new_size); _decoded_audio.audio->set_frames (new_size); /* Copy new data in */ _decoded_audio.audio->copy_from (data.get(), data->frames(), 0, _audio_position.get() - _decoded_audio.frame); _audio_position = _audio_position.get() + data->frames (); } /* XXX: called? */ void AudioDecoder::flush () { if (!_resampler) { return; } /* shared_ptr b = _resampler->flush (); if (b) { _pending.push_back (shared_ptr (new DecodedAudio (b, _audio_position.get ()))); _audio_position = _audio_position.get() + b->frames (); } */ } void AudioDecoder::seek (ContentTime, bool) { _audio_position.reset (); reset_decoded_audio (); }