/* Copyright (C) 2014-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/lib/audio_processor.h * @brief AudioProcessor class. */ #ifndef DCPOMATIC_AUDIO_PROCESSOR_H #define DCPOMATIC_AUDIO_PROCESSOR_H #include #include #include #include class AudioBuffers; class AudioMapping; /** @class AudioProcessor * @brief A parent class for processors of audio data. * * These are used to process data before it goes into the DCP, for things like * stereo -> 5.1 upmixing. */ class AudioProcessor { public: virtual ~AudioProcessor () {} /** @return User-visible (translated) name */ virtual std::string name () const = 0; /** @return An internal identifier */ virtual std::string id () const = 0; /** @return Number of output channels */ virtual int out_channels () const = 0; /** @return A clone of this AudioProcessor for operation at the specified sampling rate */ virtual boost::shared_ptr clone (int sampling_rate) const = 0; /** Process some data, returning the processed result truncated or padded to `channels' */ virtual boost::shared_ptr run (boost::shared_ptr, int channels) = 0; virtual void flush () {} /** Make the supplied audio mapping into a sensible default for this processor */ virtual void make_audio_mapping_default (AudioMapping& mapping) const = 0; /** @return the user-visible (translated) names of each of our inputs, in order */ virtual std::vector input_names () const = 0; static std::list all (); static void setup_audio_processors (); static AudioProcessor const * from_id (std::string); private: static std::list _all; }; #endif