/* Copyright (C) 2016-2021 Carl Hetherington This file is part of DCP-o-matic. DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DCP-o-matic. If not, see . */ #include "butler.h" #include "cross.h" #include "dcpomatic_log.h" #include "exceptions.h" #include "log.h" #include "player.h" #include "util.h" #include "video_content.h" using std::cout; using std::make_pair; using std::pair; using std::shared_ptr; using std::string; using std::weak_ptr; using boost::bind; using boost::optional; using namespace dcpomatic; #if BOOST_VERSION >= 106100 using namespace boost::placeholders; #endif /** Minimum video readahead in frames */ #define MINIMUM_VIDEO_READAHEAD 10 /** Maximum video readahead in frames; should never be exceeded (by much) unless there are bugs in Player */ #define MAXIMUM_VIDEO_READAHEAD 48 /** Minimum audio readahead in frames */ #define MINIMUM_AUDIO_READAHEAD (48000 * MINIMUM_VIDEO_READAHEAD / 24) /** Maximum audio readahead in frames; should never be exceeded (by much) unless there are bugs in Player */ #define MAXIMUM_AUDIO_READAHEAD (48000 * MAXIMUM_VIDEO_READAHEAD / 24) /** @param pixel_format Pixel format functor that will be used when calling ::image on PlayerVideos coming out of this * butler. This will be used (where possible) to prepare the PlayerVideos so that calling image() on them is quick. * @param alignment Same as above for the `alignment' value. * @param fast Same as above for the `fast' flag. */ Butler::Butler( weak_ptr film, Player& player, AudioMapping audio_mapping, int audio_channels, AVPixelFormat pixel_format, VideoRange video_range, Image::Alignment alignment, bool fast, bool prepare_only_proxy, Audio audio ) : _film(film) , _player(player) , _prepare_work(dcpomatic::make_work_guard(_prepare_context)) , _pending_seek_accurate(false) , _suspended(0) , _finished(false) , _died(false) , _stop_thread(false) , _audio_mapping(audio_mapping) , _audio_channels(audio_channels) , _disable_audio(audio == Audio::DISABLED) , _pixel_format(pixel_format) , _video_range(video_range) , _alignment(alignment) , _fast(fast) , _prepare_only_proxy(prepare_only_proxy) { _player_video_connection = _player.Video.connect(bind(&Butler::video, this, _1, _2)); _player_audio_connection = _player.Audio.connect(bind(&Butler::audio, this, _1, _2, _3)); _player_text_connection = _player.Text.connect(bind(&Butler::text, this, _1, _2, _3, _4)); /* The butler must hear about things first, otherwise it might not sort out suspensions in time for get_video() to be called in response to this signal. */ _player_change_connection = _player.Change.connect(bind(&Butler::player_change, this, _1, _2), boost::signals2::at_front); _thread = boost::thread(bind(&Butler::thread, this)); #ifdef DCPOMATIC_LINUX pthread_setname_np(_thread.native_handle(), "butler"); #endif /* Create some threads to do work on the PlayerVideos we are creating; at present this is used to multi-thread JPEG2000 decoding. */ LOG_TIMING("start-prepare-threads {}", boost::thread::hardware_concurrency() * 2); for (size_t i = 0; i < boost::thread::hardware_concurrency() * 2; ++i) { _prepare_pool.create_thread(bind(&dcpomatic::io_context::run, &_prepare_context)); } } Butler::~Butler() { boost::this_thread::disable_interruption dis; { boost::mutex::scoped_lock lm(_mutex); _stop_thread = true; } _prepare_work.reset(); _prepare_pool.join_all(); _prepare_context.stop(); _thread.interrupt(); try { _thread.join(); } catch (...) {} } /** Caller must hold a lock on _mutex */ bool Butler::should_run() const { LOG_DEBUG_BUTLER("BUT: video={} audio={}", _video.size(), _audio.size()); if (_video.size() >= MAXIMUM_VIDEO_READAHEAD * 10) { /* This is way too big */ auto pos = _audio.peek(); if (pos) { throw ProgrammingError (__FILE__, __LINE__, fmt::format("Butler video buffers reached {} frames (audio is {} at {})", _video.size(), _audio.size(), pos->get())); } else { throw ProgrammingError (__FILE__, __LINE__, fmt::format("Butler video buffers reached {} frames (audio is {})", _video.size(), _audio.size())); } } if (_audio.size() >= MAXIMUM_AUDIO_READAHEAD * 10) { /* This is way too big */ auto pos = _audio.peek(); if (pos) { throw ProgrammingError (__FILE__, __LINE__, fmt::format("Butler audio buffers reached {} frames at {} (video is {})", _audio.size(), pos->get(), _video.size())); } else { throw ProgrammingError (__FILE__, __LINE__, fmt::format("Butler audio buffers reached {} frames (video is {})", _audio.size(), _video.size())); } } if (_video.size() >= MAXIMUM_VIDEO_READAHEAD * 2) { LOG_WARNING("Butler video buffers reached {} frames (audio is {})", _video.size(), _audio.size()); } if (_audio.size() >= MAXIMUM_AUDIO_READAHEAD * 2) { LOG_WARNING("Butler audio buffers reached {} frames (video is {})", _audio.size(), _video.size()); } if (_stop_thread || _finished || _died || _suspended) { /* Definitely do not run */ return false; } if (_video.size() < MINIMUM_VIDEO_READAHEAD || (!_disable_audio && _audio.size() < MINIMUM_AUDIO_READAHEAD)) { /* Definitely do run: we need data */ return true; } /* Run if we aren't full of video or audio */ return (_video.size() < MAXIMUM_VIDEO_READAHEAD) && (_audio.size() < MAXIMUM_AUDIO_READAHEAD); } void Butler::thread() try { start_of_thread("Butler"); while (true) { boost::mutex::scoped_lock lm(_mutex); /* Wait until we have something to do */ while (!should_run() && !_pending_seek_position) { _summon.wait(lm); } /* Do any seek that has been requested */ if (_pending_seek_position) { _finished = false; _player.seek(*_pending_seek_position, _pending_seek_accurate); _pending_seek_position = optional(); } /* Fill _video and _audio. Don't try to carry on if a pending seek appears while lm is unlocked, as in that state nothing will be added to _video/_audio. */ while (should_run() && !_pending_seek_position) { lm.unlock(); bool const r = _player.pass(); lm.lock(); if (r) { _finished = true; _arrived.notify_all(); break; } _arrived.notify_all(); } } } catch (boost::thread_interrupted) { /* The butler thread is being terminated */ boost::mutex::scoped_lock lm(_mutex); _finished = true; _arrived.notify_all(); } catch (std::exception& e) { store_current(); boost::mutex::scoped_lock lm(_mutex); _died = true; _died_message = e.what(); _arrived.notify_all(); } catch (...) { store_current(); boost::mutex::scoped_lock lm(_mutex); _died = true; _arrived.notify_all(); } /** @param behaviour BLOCKING if we should block until video is available. If behaviour is NON_BLOCKING * and no video is immediately available the method will return a 0 PlayerVideo and the error AGAIN. * @param e if non-0 this is filled with an error code (if an error occurs) or is untouched if no error occurs. */ pair, DCPTime> Butler::get_video(Behaviour behaviour, Error* e) { boost::mutex::scoped_lock lm(_mutex); auto setup_error = [this](Error* e, Error::Code fallback) { if (e) { if (_died) { e->code = Error::Code::DIED; e->message = _died_message; } else if (_finished) { e->code = Error::Code::FINISHED; } else { e->code = fallback; } } }; if (_video.empty() && (_finished || _died || (_suspended && behaviour == Behaviour::NON_BLOCKING))) { setup_error(e, Error::Code::AGAIN); return make_pair(shared_ptr(), DCPTime()); } /* Wait for data if we have none */ while (_video.empty() && !_finished && !_died) { _arrived.wait(lm); } if (_video.empty()) { setup_error(e, Error::Code::NONE); return make_pair(shared_ptr(), DCPTime()); } auto const r = _video.get(); _summon.notify_all(); return r; } optional Butler::get_closed_caption() { boost::mutex::scoped_lock lm(_mutex); return _closed_caption.get(); } void Butler::seek(DCPTime position, bool accurate) { boost::mutex::scoped_lock lm(_mutex); _awaiting = optional(); seek_unlocked(position, accurate); } void Butler::seek_unlocked(DCPTime position, bool accurate) { if (_died) { return; } _finished = false; _pending_seek_position = position; _pending_seek_accurate = accurate; _video.clear(); _audio.clear(); _closed_caption.clear(); _summon.notify_all(); } void Butler::prepare(weak_ptr weak_video) try { auto video = weak_video.lock(); /* If the weak_ptr cannot be locked the video obviously no longer requires any work */ if (video) { LOG_TIMING("start-prepare in {}", thread_id()); video->prepare(_pixel_format, _video_range, _alignment, _fast, _prepare_only_proxy); LOG_TIMING("finish-prepare in {}", thread_id()); } } catch (std::exception& e) { store_current(); boost::mutex::scoped_lock lm(_mutex); _died = true; _died_message = e.what(); } catch (...) { store_current(); boost::mutex::scoped_lock lm(_mutex); _died = true; } void Butler::video(shared_ptr video, DCPTime time) { boost::mutex::scoped_lock lm(_mutex); if (_pending_seek_position) { /* Don't store any video in this case */ return; } dcpomatic::post(_prepare_context, bind(&Butler::prepare, this, weak_ptr(video))); _video.put(video, time); } void Butler::audio(shared_ptr audio, DCPTime time, int frame_rate) { boost::mutex::scoped_lock lm(_mutex); if (_pending_seek_position || _disable_audio) { /* Don't store any audio in these cases */ return; } _audio.put(remap(audio, _audio_channels, _audio_mapping), time, frame_rate); } /** Try to get `frames' frames of audio and copy it into `out'. * @param behaviour BLOCKING if we should block until audio is available. If behaviour is NON_BLOCKING * and no audio is immediately available the buffer will be filled with silence and boost::none * will be returned. * @return time of this audio, or unset if blocking was false and no data was available. */ optional Butler::get_audio(Behaviour behaviour, float* out, Frame frames) { boost::mutex::scoped_lock lm(_mutex); while (behaviour == Behaviour::BLOCKING && !_finished && !_died && _audio.size() < frames) { _arrived.wait(lm); } auto t = _audio.get(out, _audio_channels, frames); _summon.notify_all(); return t; } pair Butler::memory_used() const { /* XXX: should also look at _audio.memory_used() */ return _video.memory_used(); } void Butler::player_change(ChangeType type, int property) { if (property == VideoContentProperty::CROP) { if (type == ChangeType::DONE) { auto film = _film.lock(); if (film) { _video.reset_metadata(film, _player.video_container_size()); } } return; } boost::mutex::scoped_lock lm(_mutex); if (type == ChangeType::PENDING) { ++_suspended; } else if (type == ChangeType::DONE) { --_suspended; if (_died || _pending_seek_position) { lm.unlock(); _summon.notify_all(); return; } DCPTime seek_to; auto next = _video.get().second; if (_awaiting && _awaiting > next) { /* We have recently done a player_changed seek and our buffers haven't been refilled yet, so assume that we're seeking to the same place as last time. */ seek_to = *_awaiting; } else { seek_to = next; } seek_unlocked(seek_to, true); _awaiting = seek_to; } else if (type == ChangeType::CANCELLED) { --_suspended; } lm.unlock(); _summon.notify_all(); } void Butler::text(PlayerText pt, TextType type, optional track, DCPTimePeriod period) { if (type != TextType::CLOSED_CAPTION) { return; } DCPOMATIC_ASSERT(track); _closed_caption.put(pt, *track, period); } string Butler::Error::summary() const { switch (code) { case Error::Code::NONE: return "No error registered"; case Error::Code::AGAIN: return "Butler not ready"; case Error::Code::DIED: return fmt::format("Butler died ({})", message); case Error::Code::FINISHED: return "Butler finished"; } return ""; }