/* Copyright (C) 2012-2021 Carl Hetherington This file is part of DCP-o-matic. DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DCP-o-matic. If not, see . */ /** @file src/cinema_sound_processor.h * @brief CinemaSoundProcessor class */ #ifndef DCPOMATIC_CINEMA_SOUND_PROCESSOR_H #define DCPOMATIC_CINEMA_SOUND_PROCESSOR_H #include #include #include #include /** @class CinemaSoundProcessor * @brief Class to describe a cimema's sound processor. * * In other words, the box in the rack that handles sound decoding and processing * in a cinema. */ class CinemaSoundProcessor { public: CinemaSoundProcessor (std::string i, std::string n, float knee, float below, float above); virtual ~CinemaSoundProcessor () {} CinemaSoundProcessor (CinemaSoundProcessor const&) = delete; CinemaSoundProcessor& operator=(CinemaSoundProcessor const&) = delete; float db_for_fader_change (float from, float to) const; /** @return id for our use */ std::string id () const { return _id; } /** @return user-visible name for this sound processor */ std::string name () const { return _name; } static std::vector all (); static void setup_cinema_sound_processors (); static CinemaSoundProcessor const * from_id (std::string id); static CinemaSoundProcessor const * from_index (int); private: /** id for our use */ std::string _id; /** user-visible name for this sound processor */ std::string _name; float _knee; float _below; float _above; /** all available cinema sound processors */ static std::vector> _cinema_sound_processors; }; #endif