/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include "delay_line.h" #include "util.h" using std::min; using boost::shared_ptr; /** @param channels Number of channels of audio. * @param frames Delay in frames, +ve to move audio later. */ DelayLine::DelayLine (shared_ptr log, int channels, int frames) : AudioProcessor (log) , _negative_delay_remaining (0) , _frames (frames) { if (_frames > 0) { /* We need a buffer to keep some data in */ _buffers.reset (new AudioBuffers (channels, _frames)); _buffers->make_silent (); } else if (_frames < 0) { /* We can do -ve delays just by chopping off the start, so no buffer needed. */ _negative_delay_remaining = -_frames; } } void DelayLine::process_audio (shared_ptr data) { if (_buffers) { /* We have some buffers, so we are moving the audio later */ /* Copy the input data */ AudioBuffers input (*data.get ()); int to_do = data->frames (); /* Write some of our buffer to the output */ int const from_buffer = min (to_do, _buffers->frames()); data->copy_from (_buffers.get(), from_buffer, 0, 0); to_do -= from_buffer; /* Write some of the input to the output */ int const from_input = to_do; data->copy_from (&input, from_input, 0, from_buffer); int const left_in_buffer = _buffers->frames() - from_buffer; /* Shuffle our buffer down */ _buffers->move (from_buffer, 0, left_in_buffer); /* Copy remaining input data to our buffer */ _buffers->copy_from (&input, input.frames() - from_input, from_input, left_in_buffer); } else { /* Chop the initial data off until _negative_delay_remaining is zero, then just pass data. */ int const to_do = min (data->frames(), _negative_delay_remaining); if (to_do) { data->move (to_do, 0, data->frames() - to_do); data->set_frames (data->frames() - to_do); _negative_delay_remaining -= to_do; } } Audio (data); }