/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/encoder.h * @brief Parent class for classes which can encode video and audio frames. */ #include #include #include #include "encoder.h" #include "util.h" #include "film.h" #include "log.h" #include "config.h" #include "dcp_video_frame.h" #include "server.h" #include "cross.h" #include "writer.h" #include "server_finder.h" #include "player.h" #include "i18n.h" using std::pair; using std::string; using std::stringstream; using std::vector; using std::list; using std::cout; using std::min; using std::make_pair; using boost::shared_ptr; using boost::weak_ptr; using boost::optional; using boost::scoped_array; int const Encoder::_history_size = 25; /** @param f Film that we are encoding */ Encoder::Encoder (shared_ptr f, weak_ptr j) : _film (f) , _job (j) , _video_frames_out (0) , _terminate (false) { _have_a_real_frame[EYES_BOTH] = false; _have_a_real_frame[EYES_LEFT] = false; _have_a_real_frame[EYES_RIGHT] = false; } Encoder::~Encoder () { terminate_threads (); if (_writer) { _writer->finish (); } } /** Add a worker thread for a each thread on a remote server. Caller must hold * a lock on _mutex, or know that one is not currently required to * safely modify _threads. */ void Encoder::add_worker_threads (ServerDescription d) { for (int i = 0; i < d.threads(); ++i) { _threads.push_back (new boost::thread (boost::bind (&Encoder::encoder_thread, this, d))); } } void Encoder::process_begin () { for (int i = 0; i < Config::instance()->num_local_encoding_threads (); ++i) { _threads.push_back (new boost::thread (boost::bind (&Encoder::encoder_thread, this, optional ()))); } _writer.reset (new Writer (_film, _job)); ServerFinder::instance()->connect (boost::bind (&Encoder::server_found, this, _1)); } void Encoder::process_end () { boost::mutex::scoped_lock lock (_mutex); _film->log()->log (String::compose (N_("Clearing queue of %1"), _queue.size ())); /* Keep waking workers until the queue is empty */ while (!_queue.empty ()) { _film->log()->log (String::compose (N_("Waking with %1"), _queue.size ()), Log::VERBOSE); _condition.notify_all (); _condition.wait (lock); } lock.unlock (); terminate_threads (); _film->log()->log (String::compose (N_("Mopping up %1"), _queue.size())); /* The following sequence of events can occur in the above code: 1. a remote worker takes the last image off the queue 2. the loop above terminates 3. the remote worker fails to encode the image and puts it back on the queue 4. the remote worker is then terminated by terminate_threads So just mop up anything left in the queue here. */ for (list >::iterator i = _queue.begin(); i != _queue.end(); ++i) { _film->log()->log (String::compose (N_("Encode left-over frame %1"), (*i)->frame ())); try { _writer->write ((*i)->encode_locally(), (*i)->frame (), (*i)->eyes ()); frame_done (); } catch (std::exception& e) { _film->log()->log (String::compose (N_("Local encode failed (%1)"), e.what ())); } } _writer->finish (); _writer.reset (); } /** @return an estimate of the current number of frames we are encoding per second, * or 0 if not known. */ float Encoder::current_encoding_rate () const { boost::mutex::scoped_lock lock (_state_mutex); if (int (_time_history.size()) < _history_size) { return 0; } struct timeval now; gettimeofday (&now, 0); return _history_size / (seconds (now) - seconds (_time_history.back ())); } /** @return Number of video frames that have been sent out */ int Encoder::video_frames_out () const { boost::mutex::scoped_lock (_state_mutex); return _video_frames_out; } /** Should be called when a frame has been encoded successfully. * @param n Source frame index. */ void Encoder::frame_done () { boost::mutex::scoped_lock lock (_state_mutex); struct timeval tv; gettimeofday (&tv, 0); _time_history.push_front (tv); if (int (_time_history.size()) > _history_size) { _time_history.pop_back (); } } void Encoder::process_video (shared_ptr image, Eyes eyes, ColourConversion conversion, bool same) { boost::mutex::scoped_lock lock (_mutex); /* XXX: discard 3D here if required */ /* Wait until the queue has gone down a bit */ while (_queue.size() >= _threads.size() * 2 && !_terminate) { TIMING ("decoder sleeps with queue of %1", _queue.size()); _condition.wait (lock); TIMING ("decoder wakes with queue of %1", _queue.size()); } if (_terminate) { return; } if (_writer->thrown ()) { _writer->rethrow (); } if (_writer->can_fake_write (_video_frames_out)) { _writer->fake_write (_video_frames_out, eyes); _have_a_real_frame[eyes] = false; frame_done (); } else if (same && _have_a_real_frame[eyes]) { /* Use the last frame that we encoded. */ _writer->repeat (_video_frames_out, eyes); frame_done (); } else { /* Queue this new frame for encoding */ TIMING ("adding to queue of %1", _queue.size ()); _queue.push_back (shared_ptr ( new DCPVideoFrame ( image->image(PIX_FMT_RGB24, false), _video_frames_out, eyes, conversion, _film->video_frame_rate(), _film->j2k_bandwidth(), _film->resolution(), _film->log() ) )); _condition.notify_all (); _have_a_real_frame[eyes] = true; } if (eyes != EYES_LEFT) { ++_video_frames_out; } } void Encoder::process_audio (shared_ptr data) { _writer->write (data); } void Encoder::terminate_threads () { { boost::mutex::scoped_lock lock (_mutex); _terminate = true; _condition.notify_all (); } for (list::iterator i = _threads.begin(); i != _threads.end(); ++i) { if ((*i)->joinable ()) { (*i)->join (); } delete *i; } _threads.clear (); } void Encoder::encoder_thread (optional server) { /* Number of seconds that we currently wait between attempts to connect to the server; not relevant for localhost encodings. */ int remote_backoff = 0; while (1) { TIMING ("encoder thread %1 sleeps", boost::this_thread::get_id()); boost::mutex::scoped_lock lock (_mutex); while (_queue.empty () && !_terminate) { _condition.wait (lock); } if (_terminate) { return; } TIMING ("encoder thread %1 wakes with queue of %2", boost::this_thread::get_id(), _queue.size()); shared_ptr vf = _queue.front (); TIMING ("encoder thread %1 pops frame %2 (%3) from queue", boost::this_thread::get_id(), vf->frame(), vf->eyes ()); _queue.pop_front (); lock.unlock (); shared_ptr encoded; if (server) { try { encoded = vf->encode_remotely (server.get ()); if (remote_backoff > 0) { _film->log()->log (String::compose (N_("%1 was lost, but now she is found; removing backoff"), server->host_name ())); } /* This job succeeded, so remove any backoff */ remote_backoff = 0; } catch (std::exception& e) { if (remote_backoff < 60) { /* back off more */ remote_backoff += 10; } _film->log()->log ( String::compose ( N_("Remote encode of %1 on %2 failed (%3); thread sleeping for %4s"), vf->frame(), server->host_name(), e.what(), remote_backoff) ); } } else { try { TIMING ("encoder thread %1 begins local encode of %2", boost::this_thread::get_id(), vf->frame()); encoded = vf->encode_locally (); TIMING ("encoder thread %1 finishes local encode of %2", boost::this_thread::get_id(), vf->frame()); } catch (std::exception& e) { _film->log()->log (String::compose (N_("Local encode failed (%1)"), e.what ())); } } if (encoded) { _writer->write (encoded, vf->frame (), vf->eyes ()); frame_done (); } else { lock.lock (); _film->log()->log ( String::compose (N_("Encoder thread %1 pushes frame %2 back onto queue after failure"), boost::this_thread::get_id(), vf->frame()) ); _queue.push_front (vf); lock.unlock (); } if (remote_backoff > 0) { dcpomatic_sleep (remote_backoff); } lock.lock (); _condition.notify_all (); } } void Encoder::server_found (ServerDescription s) { add_worker_threads (s); }