/* Copyright (C) 2013-2015 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "ratio.h" #include "util.h" #include #include #include "i18n.h" using std::string; using std::vector; vector Ratio::_ratios; void Ratio::setup_ratios () { _ratios.push_back (new Ratio (float(1290) / 1080, "119", _("1.19"), "119")); _ratios.push_back (new Ratio (float(1440) / 1080, "133", _("4:3"), "133")); _ratios.push_back (new Ratio (float(1485) / 1080, "138", _("Academy"), "137")); _ratios.push_back (new Ratio (float(1800) / 1080, "166", _("1.66"), "166")); _ratios.push_back (new Ratio (float(1920) / 1080, "178", _("16:9"), "178")); _ratios.push_back (new Ratio (float(1998) / 1080, "185", _("Flat"), "F")); _ratios.push_back (new Ratio (float(2048) / 858, "239", _("Scope"), "S")); _ratios.push_back (new Ratio (float(2048) / 1080, "full-frame", _("Full frame"), "C")); } Ratio const * Ratio::from_id (string i) { /* We removed the ratio with id 137; replace it with 138 */ if (i == "137") { i = "138"; } vector::iterator j = _ratios.begin (); while (j != _ratios.end() && (*j)->id() != i) { ++j; } if (j == _ratios.end ()) { return 0; } return *j; } /** @return Ratio corresponding to a given fractional ratio (+/- 0.01), or 0 */ Ratio const * Ratio::from_ratio (float r) { vector::iterator j = _ratios.begin (); while (j != _ratios.end() && fabs ((*j)->ratio() - r) > 0.01) { ++j; } if (j == _ratios.end ()) { return 0; } return *j; } Ratio const * Ratio::nearest_from_ratio (float r) { Ratio const * nearest = 0; float distance = FLT_MAX; for (vector::iterator i = _ratios.begin (); i != _ratios.end(); ++i) { float const d = fabs ((*i)->ratio() - r); if (d < distance) { distance = d; nearest = *i; } } return nearest; }