extern "C" { #include "libavutil/channel_layout.h" } #include "resampler.h" #include "audio_buffers.h" #include "exceptions.h" #include "i18n.h" using boost::shared_ptr; Resampler::Resampler (int in, int out, int channels) : _in_rate (in) , _out_rate (out) , _channels (channels) { /* We will be using planar float data when we call the resampler. As far as I can see, the audio channel layout is not necessary for our purposes; it seems only to be used get the number of channels and decide if rematrixing is needed. It won't be, since input and output layouts are the same. */ _swr_context = swr_alloc_set_opts ( 0, av_get_default_channel_layout (_channels), AV_SAMPLE_FMT_FLTP, _out_rate, av_get_default_channel_layout (_channels), AV_SAMPLE_FMT_FLTP, _in_rate, 0, 0 ); swr_init (_swr_context); } Resampler::~Resampler () { swr_free (&_swr_context); } shared_ptr Resampler::run (shared_ptr in) { /* Compute the resampled frames count and add 32 for luck */ int const max_resampled_frames = ceil ((double) in->frames() * _out_rate / _in_rate) + 32; shared_ptr resampled (new AudioBuffers (_channels, max_resampled_frames)); int const resampled_frames = swr_convert ( _swr_context, (uint8_t **) resampled->data(), max_resampled_frames, (uint8_t const **) in->data(), in->frames() ); if (resampled_frames < 0) { throw EncodeError (_("could not run sample-rate converter")); } resampled->set_frames (resampled_frames); return resampled; }