/* Copyright (C) 2012-2021 Carl Hetherington This file is part of DCP-o-matic. DCP-o-matic is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. DCP-o-matic is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with DCP-o-matic. If not, see . */ #ifndef DCPOMATIC_SIGNAL_MANAGER_H #define DCPOMATIC_SIGNAL_MANAGER_H #include "exception_store.h" #include "io_context.h" #include #include class Signaller; /** A class to allow signals to be emitted from non-UI threads and handled * by a UI thread. */ class SignalManager : public ExceptionStore { public: /** Create a SignalManager. Must be called from the UI thread */ SignalManager () : _work(dcpomatic::make_work_guard(_context)) { _ui_thread = boost::this_thread::get_id (); } virtual ~SignalManager () {} SignalManager (Signaller const&) = delete; SignalManager& operator= (Signaller const&) = delete; /* Do something next time the UI is idle */ template void when_idle (T f) { dcpomatic::post(_context, f); } /** Call this in the UI when it is idle. * @return Number of idle handlers that were executed. */ size_t ui_idle () { /* This executes one of the functors that has been post()ed to _context */ return _context.poll_one(); } /** This should wake the UI and make it call ui_idle() */ virtual void wake_ui () { /* This is only a sensible implementation when there is no GUI */ ui_idle (); } private: /** Emit a signal from any thread whose handlers will be called in the UI * thread. Use something like: * * ui_signaller->emit (boost::bind (boost::ref (SomeSignal), parameter)); */ template void emit (T f) { if (boost::this_thread::get_id() == _ui_thread) { /* already in the UI thread */ try { f (); } catch (...) { store_current (); } } else { /* non-UI thread; post to the context and wake up the UI */ dcpomatic::post(_context, f); wake_ui (); } } friend class Signaller; /** A io_context which is used as the conduit for messages */ dcpomatic::io_context _context; /** Object required to keep io_context from stopping when it has nothing to do */ dcpomatic::work_guard _work; /** The UI thread's ID */ boost::thread::id _ui_thread; }; extern SignalManager* signal_manager; #endif