/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #ifdef DCPOMATIC_WINDOWS #include #define ENABLE_SNDFILE_WINDOWS_PROTOTYPES 1 #endif #include #include "sndfile_content.h" #include "sndfile_decoder.h" #include "film.h" #include "exceptions.h" #include "audio_buffers.h" #include "i18n.h" using std::vector; using std::string; using std::min; using std::cout; using boost::shared_ptr; SndfileDecoder::SndfileDecoder (shared_ptr f, shared_ptr c) : Decoder (f) , AudioDecoder (f, c) , _sndfile_content (c) , _deinterleave_buffer (0) { _info.format = 0; /* Here be monsters. See fopen_boost for similar shenanigans */ #ifdef DCPOMATIC_WINDOWS _sndfile = sf_wchar_open (_sndfile_content->path(0).c_str(), SFM_READ, &_info); #else _sndfile = sf_open (_sndfile_content->path(0).string().c_str(), SFM_READ, &_info); #endif if (!_sndfile) { throw DecodeError (_("could not open audio file for reading")); } _done = 0; _remaining = _info.frames; } SndfileDecoder::~SndfileDecoder () { sf_close (_sndfile); delete[] _deinterleave_buffer; } void SndfileDecoder::pass () { /* Do things in half second blocks as I think there may be limits to what FFmpeg (and in particular the resampler) can cope with. */ sf_count_t const block = _sndfile_content->content_audio_frame_rate() / 2; sf_count_t const this_time = min (block, _remaining); int const channels = _sndfile_content->audio_channels (); shared_ptr data (new AudioBuffers (channels, this_time)); if (_sndfile_content->audio_channels() == 1) { /* No de-interleaving required */ sf_read_float (_sndfile, data->data(0), this_time); } else { /* Deinterleave */ if (!_deinterleave_buffer) { _deinterleave_buffer = new float[block * channels]; } sf_readf_float (_sndfile, _deinterleave_buffer, this_time); vector out_ptr (channels); for (int i = 0; i < channels; ++i) { out_ptr[i] = data->data(i); } float* in_ptr = _deinterleave_buffer; for (int i = 0; i < this_time; ++i) { for (int j = 0; j < channels; ++j) { *out_ptr[j]++ = *in_ptr++; } } } data->set_frames (this_time); audio (data, _done); _done += this_time; _remaining -= this_time; } int SndfileDecoder::audio_channels () const { return _info.channels; } AudioContent::Frame SndfileDecoder::audio_length () const { return _info.frames; } int SndfileDecoder::audio_frame_rate () const { return _info.samplerate; } bool SndfileDecoder::done () const { return _audio_position >= _sndfile_content->audio_length (); }