/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/sound_processor.cc * @brief A class to describe a sound processor. */ #include #include #include "sound_processor.h" #include "dolby_cp750.h" using namespace std; vector SoundProcessor::_sound_processors; /** @param i Our id. * @param n User-visible name. */ SoundProcessor::SoundProcessor (string i, string n) : _id (i) , _name (n) { } /** @return All available sound processors */ vector SoundProcessor::all () { return _sound_processors; } /** Set up the static _sound_processors vector; must be called before from_* * methods are used. */ void SoundProcessor::setup_sound_processors () { _sound_processors.push_back (new DolbyCP750); } /** @param id One of our ids. * @return Corresponding sound processor, or 0. */ SoundProcessor const * SoundProcessor::from_id (string id) { vector::iterator i = _sound_processors.begin (); while (i != _sound_processors.end() && (*i)->id() != id) { ++i; } if (i == _sound_processors.end ()) { return 0; } return *i; } /** @param s A sound processor from our static list. * @return Index of the sound processor with the list, or -1. */ int SoundProcessor::as_index (SoundProcessor const * s) { vector::size_type i = 0; while (i < _sound_processors.size() && _sound_processors[i] != s) { ++i; } if (i == _sound_processors.size ()) { return -1; } return i; } /** @param i An index returned from as_index(). * @return Corresponding sound processor. */ SoundProcessor const * SoundProcessor::from_index (int i) { assert (i <= int(_sound_processors.size ())); return _sound_processors[i]; }