/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/transcode_job.cc * @brief A job which transcodes from one format to another. */ #include #include #include "transcode_job.h" #include "film.h" #include "transcoder.h" #include "log.h" #include "i18n.h" using std::string; using std::stringstream; using std::fixed; using std::setprecision; using boost::shared_ptr; /** @param s Film to use. */ TranscodeJob::TranscodeJob (shared_ptr f) : Job (f) { } string TranscodeJob::name () const { return String::compose (_("Transcode %1"), _film->name()); } void TranscodeJob::run () { try { _film->log()->log (N_("Transcode job starting")); _transcoder.reset (new Transcoder (_film, shared_from_this ())); _transcoder->go (); set_progress (1); set_state (FINISHED_OK); _film->log()->log (N_("Transcode job completed successfully")); } catch (std::exception& e) { set_progress (1); set_state (FINISHED_ERROR); _film->log()->log (String::compose (N_("Transcode job failed (%1)"), e.what())); throw; } } string TranscodeJob::status () const { if (!_transcoder) { return _("0%"); } float const fps = _transcoder->current_encoding_rate (); if (fps == 0) { return Job::status (); } stringstream s; s << Job::status (); if (!finished () && !_transcoder->finishing ()) { s << "; " << fixed << setprecision (1) << fps << " " << _("frames per second"); } return s.str (); } int TranscodeJob::remaining_time () const { if (!_transcoder) { return 0; } float fps = _transcoder->current_encoding_rate (); if (fps == 0) { return 0; } /* Compute approximate proposed length here, as it's only here that we need it */ OutputVideoFrame const left = _film->time_to_video_frames (_film->length ()) - _transcoder->video_frames_out(); return left / fps; }