/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/transcode_job.cc * @brief A job which transcodes from one format to another. */ #include #include #include "transcode_job.h" #include "j2k_wav_encoder.h" #include "film.h" #include "format.h" #include "transcoder.h" #include "film_state.h" #include "log.h" #include "encoder_factory.h" using namespace std; using namespace boost; /** @param s FilmState to use. * @param o Options. * @param l A log that we can write to. */ TranscodeJob::TranscodeJob (shared_ptr s, shared_ptr o, Log* l) : Job (s, o, l) { } string TranscodeJob::name () const { stringstream s; s << "Transcode " << _fs->name; return s.str (); } void TranscodeJob::run () { try { _log->log ("Transcode job starting"); _encoder = encoder_factory (_fs, _opt, _log); Transcoder w (_fs, _opt, this, _log, _encoder); w.go (); set_progress (1); set_state (FINISHED_OK); _log->log ("Transcode job completed successfully"); } catch (std::exception& e) { stringstream s; set_progress (1); set_state (FINISHED_ERROR); s << "Transcode job failed (" << e.what() << ")"; _log->log (s.str ()); throw; } } string TranscodeJob::status () const { if (!_encoder) { return "0%"; } if (_encoder->skipping ()) { return "skipping frames already encoded"; } float const fps = _encoder->current_frames_per_second (); if (fps == 0) { return Job::status (); } stringstream s; s << Job::status () << "; " << fixed << setprecision (1) << fps << " frames per second"; return s.str (); } int TranscodeJob::remaining_time () const { float fps = _encoder->current_frames_per_second (); if (fps == 0) { return 0; } return ((_fs->length - _encoder->last_frame()) / fps); }