/* Copyright (C) 2012 Carl Hetherington This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file src/transcode_job.cc * @brief A job which transcodes from one format to another. */ #include #include #include "transcode_job.h" #include "j2k_wav_encoder.h" #include "film.h" #include "format.h" #include "transcoder.h" #include "log.h" #include "encoder_factory.h" using std::string; using std::stringstream; using std::fixed; using std::setprecision; using boost::shared_ptr; /** @param s Film to use. * @param o Options. */ TranscodeJob::TranscodeJob (shared_ptr f, shared_ptr o, shared_ptr req) : Job (f, req) , _opt (o) { } string TranscodeJob::name () const { return String::compose ("Transcode %1", _film->name()); } void TranscodeJob::run () { try { _film->log()->log ("Transcode job starting"); _encoder = encoder_factory (_film, _opt); Transcoder w (_film, _opt, this, _encoder); w.go (); set_progress (1); set_state (FINISHED_OK); _film->log()->log ("Transcode job completed successfully"); } catch (std::exception& e) { set_progress (1); set_state (FINISHED_ERROR); _film->log()->log (String::compose ("Transcode job failed (%1)", e.what())); throw; } } string TranscodeJob::status () const { if (!_encoder) { return "0%"; } if (_encoder->skipping () && !finished ()) { return "skipping already-encoded frames"; } float const fps = _encoder->current_frames_per_second (); if (fps == 0) { return Job::status (); } stringstream s; s << Job::status () << "; " << fixed << setprecision (1) << fps << " frames per second"; return s.str (); } int TranscodeJob::remaining_time () const { float fps = _encoder->current_frames_per_second (); if (fps == 0) { return 0; } /* We assume that dcp_length() is valid */ return ((_film->dcp_length().get() - _encoder->last_frame()) / fps); }